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Map Differs From Server Error

  • Lost
  • August 7, 2006 at 7:35 AM
  • Lost
    • August 7, 2006 at 7:35 AM
    • #1

    Passing This along, not my map,

    anyways, heres the guys map

    http://www.fpsbanana.com/maps/14600

    Problem is that the map will just if you go to create server on your own machine but when you use a real server the map will not allow people to join.

    settings are correct on the server.

    Attempts already made:

    Deleted local copy and dl off server - Not work

    Rename Server copy and dl - Not Work

    Reuploading Map with that provided in the link - Not Work

    but suffice to say, its a strange thing thats happening. theres no difference between the map on the server and that on local machine. I've even tried this on a different server than the one hes trying it on and same error.

    Not sure if this is a problem with the map in some way or not. But if someone can check it to see I'll pass on the info to him.

    thanks in advance,

    Lost,

  • von*ferret
    • August 7, 2006 at 7:48 AM
    • #2

    rofl_icehockey??

  • KoKo5oVaR
    • August 7, 2006 at 7:54 AM
    • #3

    rofl_ maps will beat fy_ maps for sure

  • danepporambo
    • August 7, 2006 at 8:12 AM
    • #4

    lmfao. i've only made 2 rofl maps so far, icehockey and knifewar.

    neways. can anyone help me fix this problem plz by decompiling or whatever. i really wanna release it asap.

  • danepporambo
    • August 8, 2006 at 5:59 AM
    • #5

    ** Executing...

    ** Command: "c:\program files\valve\steam\steamapps\themadmo\sourcesdk\bin\vbsp.exe"

    ** Parameters: -game "c:\program files\valve\steam\steamapps\themadmo\counter-strike source\cstrike" "D:\Games\Counterstrike Source\My Fun Maps\rofl_icehockey\rofl_icehockey"

    Valve Software - vbsp.exe (May 22 2006)

    1 threads

    materialPath: c:\program files\valve\steam\steamapps\themadmo\counter-strike source\cstrike\materials

    Loading D:\Games\Counterstrike Source\My Fun Maps\rofl_icehockey\rofl_icehockey.vmf

    fixing up env_cubemap materials on brush sides...

    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)

    **** leaked ****

    Entity trigger_once (519.00 -3517.92 116.60) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, -8.0)

    Leaf 0 contents: CONTENTS_SOLID

    Leaf 1 contents:

    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

    Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 691.1)

    Leaf 0 contents: CONTENTS_SOLID

    Leaf 1 contents:

    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

    Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 1385.1)

    Leaf 0 contents: CONTENTS_SOLID

    Leaf 1 contents:

    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

    Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3594.0, 3072.0, 686.0)

    Leaf 0 contents:

    Leaf 1 contents: CONTENTS_SOLID

    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

    Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3082.0, 3072.0, 686.0)

    Leaf 0 contents:

    Leaf 1 contents: CONTENTS_SOLID

    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

    Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 2560.0, 686.0)

    Leaf 0 contents:

    Leaf 1 contents: CONTENTS_SOLID

    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

    Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1536.0, -8.0)

    Leaf 0 contents: CONTENTS_SOLID

    Leaf 1 contents:

    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

    Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1536.0, 406.0)

    Leaf 0 contents: CONTENTS_SOLID

    Leaf 1 contents:

    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***

    Processing areas...done (0)

    Building Faces...done (0)

    Chop Details...done (0)

    Find Visible Detail Sides...

    Merged 8 detail faces...done (0)

    Merging details...done (0)

    FixTjuncs...

    PruneNodes...

    WriteBSP...

    done (1)

    Creating default cubemaps for env_cubemap using skybox materials:

    skybox/sky_day01_01*.vmt

    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"

    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!

    Finding displacement neighbors...

    Finding lightmap sample positions...

    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

    Building Physics collision data...

    done (1) (220832 bytes)

    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

    Compacting texture/material tables...

    Reduced 1902 texinfos to 1194

    Reduced 40 texdatas to 36 (1039 bytes to 949)

    Writing D:\Games\Counterstrike Source\My Fun Maps\rofl_icehockey\rofl_icehockey.bsp

    17 seconds elapsed

    ** Executing...

    ** Command: "c:\program files\valve\steam\steamapps\themadmo\sourcesdk\bin\vvis.exe"

    ** Parameters: -game "c:\program files\valve\steam\steamapps\themadmo\counter-strike source\cstrike" "D:\Games\Counterstrike Source\My Fun Maps\rofl_icehockey\rofl_icehockey"

    Valve Software - vvis.exe (May 22 2006)

    1 threads

    reading d:\games\counterstrike source\my fun maps\rofl_icehockey\rofl_icehockey.bsp

    reading d:\games\counterstrike source\my fun maps\rofl_icehockey\rofl_icehockey.prt

    LoadPortals: couldn't read d:\games\counterstrike source\my fun maps\rofl_icehockey\rofl_icehockey.prt

    ** Executing...

    ** Command: Copy File

    ** Parameters: "D:\Games\Counterstrike Source\My Fun Maps\rofl_icehockey\rofl_icehockey.bsp" "c:\program files\valve\steam\steamapps\themadmo\counter-strike source\cstrike\maps\rofl_icehockey.bsp"

    ** Executing...

    ** Command: "c:\program files\valve\steam\steamapps\themadmo\counter-strike source\hl2.exe"

    ** Parameters: -game "c:\program files\valve\steam\steamapps\themadmo\counter-strike source\cstrike" +map "rofl_icehockey"

  • KoKo5oVaR
    • August 8, 2006 at 12:55 PM
    • #6

    **** leaked ****

    Entity trigger_once (519.00 -3517.92 116.60) leaked!

    you don't have to know more man , you ve got yourself a leak

  • danepporambo
    • August 8, 2006 at 1:13 PM
    • #7

    well whats that supposed to mean man? how can i fix it?

  • Squirrelly
    • August 8, 2006 at 1:14 PM
    • #8

    You shouldn't be mapping, sir.

  • danepporambo
    • August 8, 2006 at 1:53 PM
    • #9

    you sir. are not helping :wink:

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