I haven't seen a really good thread discussing copyrights and game design so I'll kick this one off for a casual discussion on the topic. There are some general questions I have regarding making maps or mods for commercial games.
I think it is pretty clear that you cannot create and sell a game that contains copyrighted material without first obtaining or buying the rights to use such material. But what about the the average level designer who makes, for example, Counter Strike maps. Is he also bound by the same copyright law? Can he freely make maps with copyrighted material because he will never be making any money off of it? Is he still bound by copyrights but the copyright owners and gaming community don't really care if they are violated? Does the type of copyright matter?
Here are some examples of copyrighted material that might be used and have been used in creating levels:
Photos / Textures
Music
Art
Architecture
TV and Movies
Other copyrighted games
Which of these can the non-commercial level designer freely use and to what extent? Does the scope of use matter? If a designer's goal is to create a popular map that could be played on servers everywhere, what advice would you give as far as copyrights go?
It seems clear to me the game design community is self policing in a way. This is very true with unauthorized use of textures, models and other game elements which are taken from others. Does the gaming community look down on or care about the use of copyrighted material taken from main stream media? Just curious to hear the opinions more than anything.