Good job! I really like it. My initial reaction was a look represented by a crossing of Duke Nukem 3D and Max Payne (but with greater detailing, of course) which in my mind is a good thing. For a first map this is a really impressive job, it still would have been if you had been mapping for your entire life. The only criticism I have to give is that the garage areas are too "blocky" and undetailed, the architecture doesn't fit in with the rest of the map and looks a bit HL1 with Source rendering. But apart from this I am really impressed, great job with the lighting and models.
ol_styx (Off Limits map)
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Quote from Pericolos0
awesome
... will there be LTJ Bukem music in the map?If I only could, I would

About the garage... maybe i'll need to have a second look at it and make it more fitting with the rest of the map. I'll see what i can do. But i want to keep it open so it makes vehicle driving not to hard. Since it's a connection from the tunnel to the other city area and i expect some vehicle action in that area
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Fantastic map!
COngrats, especialy being you'r first map.
What past do you have on Level Designs? I mean engines and editors?
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":1lnc55ob]Fantastic map!COngrats, especialy being you'r first map.
What past do you have on Level Designs? I mean engines and editors?
Thanks, I made a Quake2 map long ago, and also a Quake3 DM map
The Quake3 map was a rebuild from my favorite Quake2 map, the frag pipe.
Sadly enough, I hardly played it

I hope edleast some Quake3 people did

You can have a look at those two maps on my website, direct link here:
http://www.wesleytack.com/level.html
The Q2 editor I used was Qoole 2.5
For my Q3 map I used GTK radiant 1.2.11
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Ok, I updated the parking lot so it would fit the rest of the map more, and I must say you were rite, looks better

[Blocked Image: http://www.wesleytack.com/level/styx/styx_45.jpg]
[Blocked Image: http://www.wesleytack.com/level/styx/styx_46.jpg]
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Fucking awesome!!
That's a really nice map, and your models are great too!!
I thought first it is a map from "No More Room in Hell", but than I've read your post...
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freaking amazing looking map! makes me wish I had a better laptop to run Half-life 2
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great map dude... you'r screenshots and you'r originality keeps stunning me
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thumbs up - lighting outside looks a little bland? There seems to be lots of opportunity to do things with fancy lighting there.
overall, a great product of 3 months work

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Looks really good and fun map. Quite an achievement for your first HL2 map, and in just a few months. Visually I think its sort of a mixed bag tbh. Most noticeably the parking lot and subway seem to kind of stick out
Those tiles in the subway are just used way too much without any trims to, adding just some few around the ceiling would do wonders I bet. Also it seems just a tad too close to the ceiling, but maybe that’s just me. I know its kind of hard to make a parking lot look interesting, but those textures and colour schemes are really dull and just look way too bland. Also the lighting contrast in both the subway and parking lot is kind of all over the place, instead of having some more defined shadows that sort of outline the room. But by the little Source mapping I've done I really had a hard time getting some proper inside lighting, so I totally understand
, it’s just a shame when the outside lighting looks so much cooler.Also as ferret mentioned it also has a somewhat HL1'ish feel to it in terms of claustrophobia, which I think is totally forgivable given the relative huge size of the outside.
Anyway I hope I'm not coming on as mega negative here, I think it looks really good and just with some minor additions it could look great.
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Thx for the comments Mazy, no you don't sound like a mega negative guy, all your crits are valid. But i'll explain one or two of them:
About the trims, as you will see, the whole map doesn't have many trims, this is for a reason. This map is build for Off Limits, and it will have a wall/ceiling walking alien. Since i'm not sure yet how that will work on trims i left them out, cause if the alien has to go over each trim thats lets say 8*8 units and the player has to move over each small trim like that it would be dumb after a while. But the biggest issue that would be is that the character animations would look extremly stupid seeing the alien turn 90° 3 times over a small 8*8 trim. So therefor i tried to stay as flat as possible with many of the surfaces.
And about the subway/parking details. I really don't know what else to add there. I planned to add pipes in the subwaytunnel, but that would again be between 50 to 100 entities, and i don't have that much entity's left (i tried, i got errors.. to many ents
) And since subway tunnels are pretty bland in real life (same as parkings) i'm not gonna bother with them anymore. The mod needs more than one map (i started finalizing another map already).About the lighting being bland (Rick_D) I had to move the light_environment to -90 (straight down) because of the tall buildings when using an angle it darkens the map A LOT. I tried a lot of things (dozens) and mailed Valve about this. The only thing that worked "ok" was to move it straight down. If you look at the minimap, you'll see that the outside area is a lot brighter than when you look at the 1st person view. So there you can clearly see howmuch the brightness gets darker because of the surrounding buildings.
-W
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Really nice Wesley, great atmosphere

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hate to bring back old threads but...did anyone else notice this?
[Blocked Image: http://www.lightningfield.com/2005/03/033.jpg]
times square lol...it also says espn zone in the corner of one of the map screens (another times square business)
[Blocked Image: http://www.wesleytack.com/level/styx/styx_12.jpg]
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you, sir, are fastest person ever.
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shaddup :x
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haha, yea i did use a time square image my mate took when he was in New York.
The JVC globe, the ESPN ZONE ads and the big ad from motorola is the one you see with all the lights at the bottom.
Here is the picture:
[Blocked Image: http://www.wesleytack.com/upload/IMG_0035.JPG]
I use references for a lot of things, so someone is bound to recognize something they know sooner or later

These props were all made by Reko Dave btw http://www.bestofthebeast.com/
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thats me alright

made these too. made for NMRIH but donated to OL as well
[Blocked Image: http://www.bestofthebeast.com/sidework/bench_final.jpg]
[Blocked Image: http://www.bestofthebeast.com/sidework/arcade.jpg]
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An arcade machine!! rad shit boy
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that picture was taken standing infront of my dad's building

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