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Video of Valve's Portal

  • Thrik
  • July 18, 2006 at 8:24 PM
  • TomWithTheWeather
    • July 20, 2006 at 10:37 PM
    • #61

    Seeing as how you can probably place your portals anywhere, my guess is that it's not a VIS thing at all, but some render-to-texture type stuff. This way, there is no need to alter BSP/walls/geometry in realtime.

    Notice in the video how when you place the first portal, you can't see through it until you place the second. The second acts like a camera that shows what the first one sees, and probably the other way around once you get the second placed.

    It's probably no different than realtime video screens/cameras that you've seen in many different games, except you can now walk through them.

    Shoot, Prey probably does it the same exact way.

  • Izuno
    • July 20, 2006 at 10:48 PM
    • #62
    Quote from TomWithTheWeather

    Seeing as how you can probably place your portals anywhere, my guess is that it's not a VIS thing at all, but some render-to-texture type stuff. This way, there is no need to alter BSP/walls/geometry in realtime. Notice in the video how when you place the first portal, you can't see through it until you place the second. The second acts like a camera that shows what the first one sees, and probably the other way around once you get the second placed.

    It's probably no different than realtime video screens/cameras that you've seen in many different games, except you can now walk through them.

    Shoot, Prey probably does it the same exact way.

    Now that's a better answer.

  • Fletch
    • July 21, 2006 at 1:52 AM
    • #63

    The camera/viewable portal functionality is already in Source. It just eats resources like Oprah in a cake shop. They probably just found a way to take that existing tech and make it smoother.

  • TomWithTheWeather
    • July 21, 2006 at 3:35 AM
    • #64

    Yeah, a lot of engines have had very similar camera/portal tech. Duke3D is probably the earliest I can think of with cameras and Unreal Engine 1 with portals.

  • Defrag
    • July 21, 2006 at 10:47 AM
    • #65

    Someone has already made a portal mode for gmod. As Tom said, it's probably mainly down to render to texture Tomfoolery with some extensions (making the world seamless at the border etc).

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