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Operation: Desert Storm :: Mod Recruiting

  • Gipper
  • July 18, 2006 at 5:42 AM
  • Gipper
    • July 18, 2006 at 5:42 AM
    • #1

    Operation: Desert Storm

    Brief description:

    Operation Desert Storm (ODS from now on) is a team-based modification for Valve's first person shooter Half-Life 2. It will take place during the first Gulf War. The goal of the modification is not to copy the nameless hundreds of other games set in this timeframe. It is to bring to the HL2 platform an original and realistic game that neither shuns inexperienced players nor coddles more advanced players of games of this genre.

    Teams:

    Iraqi Republic Army

    US Army (U.S.A)

    Classes:

    Infantry

    Sniper

    Republican Guard / Special Forces

    Support

    Machine Gunner

    Medic

    Operation Desert Storm, will be having several game mode types, and custom code integration systems (i.e. Focus System, Stamina System and Medic System)

    *More Info on our site posted below

    Technology:

    C++, MAYA/3DSMAX 7/8, Photoshop/Gimp, Source SDK, Custom Code intergations, and Hammer.

    Talent needed:

    Texture Artist/Skinner x 1

    * Previous mod experience

    * Samples of work to show

    * Experience with photoshop and milkshape/3ds max/maya

    * Easily understanding Reference pictures

    Level Designer x 1

    * Previous mod experience

    * Samples of work to show

    * Experience with Hammer

    * Easily understanding reference pictures and maps

    Team structure:

    Mangement:

    * Gipper - [ Project Leader / Webmaster / PR / Sound Artist ]

    * Pelican - [ Project Leader / Webmaster / Level Designer / Sound Artist ]

    * Phyco - [ Project Co-Leader / Modeler / Lead 2D Artist ]

    * |3lade - [ Lead Level Designer]

    Staff:

    * Venom - [ Lead Coder ]

    * Muttsy - [ Lead Modeler ]

    * Larzjudit - [ Modeler ]

    * Miserai - [ 2D Artist / Modeler ]

    * Blakrover - [ Modeler ]

    * RobSkib - [ Animator ]

    * The_Mean_Marine - [ Level Designer ]

    * Deathwish99 - [ Modeler ]

    What I do is Sound, webdesigner and i am also the Project Leader of the mod and oversee work getting done.

    Website:

    [email='%7Boption%7D'][email protected][/email], [email='%7Boption%7D'][email protected][/email]

    Additional Info:

    [Blocked Image: http://odstorm.hl2files.com/images/zoom/MCMEWO/viewsize/m9.jpg]

    [Blocked Image: http://odstorm.hl2files.com/images/zoom/MCMEWO/viewsize/m24.jpg]

    [Blocked Image: http://odstorm.hl2files.com/images/zoom/MCMEWO/viewsize/m1939.jpg]

    [Blocked Image: http://odstorm.hl2files.com/images/zoom/MCMEWO/viewsize/nades.jpg]

    [Blocked Image: http://odstorm.hl2files.com/images/zoom/MCMEWO/viewsize/scud.jpg]

    [Blocked Image: http://odstorm.hl2files.com/images/zoom/MCMEWO/viewsize/ak.jpg]

    [Blocked Image: http://odstorm.hl2files.com/images/zoom/MCMEWO/viewsize/scene.jpg]

    Further Questions can be posted here or on our forums

  • csharp
    • July 19, 2006 at 2:05 AM
    • #2

    That sniper doesnt look very sourceish

  • Gipper
    • July 19, 2006 at 2:40 AM
    • #3

    well, can u maybe explain why?

  • st0lve
    • July 19, 2006 at 11:30 AM
    • #4

    Cause of the quality of the skins.

    Normal (good) source skins look something like this:

    [Blocked Image: http://jihad.thanez.net/M14/tub_m14_promo.jpg]

  • csharp
    • July 19, 2006 at 4:47 PM
    • #5

    yeah, because of flat and blurry skin

  • Gipper
    • July 19, 2006 at 11:06 PM
    • #6

    thx we will be working on improving our skins

  • csharp
    • July 20, 2006 at 1:35 AM
    • #7

    Well, good luck with your mod, its looking great so far Only thing that bothered me was that sniper..

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