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Team Fortress 2 still alive :o

  • Phobos
  • July 14, 2006 at 1:04 AM
  • kleinluka
    • July 19, 2006 at 10:22 PM
    • #81
    Quote from Defrag

    Er, not to be a party pooper but remember the HL2 teasers which featured the combine kickin' in the door wavin' the 44 and the strider ducking under the arch? Both were claimed to be realtime and unscripted, but it was later proved to be false. I'm not saying anything in this video is scripted, but I don't see how you can definitely claim there's no possibility of it.

    Why does this even matter? Pre-rendered or not, It's a fucking TRAILER. It's marketing. Get over it.

  • Ginger Lord
    • July 19, 2006 at 10:40 PM
    • #82
    Quote from skdr

    Valve reps. said that all the animations (including facial animations) are used in real INGAME, except Spy's animation which is still "under construction". Everything you see in that trailer is INGAME excluding the post-processing filters like dof and motion blur. Valve is actually working on these too so they can bring it to current gen gpu's and processors. I don't understand how you can say it's scripted?

    I never said it wasn't ingame, I said I didn't like the scripting in it.

    Quote from PickItUp

    Some animations are 1-offs just for the teaser. But its all in-game, with some post effects just like the dod movie.

    Quote from PickItUp

    Yeah I'm on TF right now. I did the heavy (though at the last minute some animation wasn't added and they just faked it with some mouse movement)

    Theres the scripting point. Yeah, either way its a trailer and all is good, I just wish people put stuff in trailers that is actually going to be in the end product. You very very very rarely see a trailer for a film that contains footage that you don't see in the film (I can't remember ever seeing it, but I know there will be a few that do)

  • Defrag
    • July 19, 2006 at 11:05 PM
    • #83
    Quote from kleinluka

    Why does this even matter? Pre-rendered or not, It's a fucking TRAILER. It's marketing. Get over it.

    I didn't bring up the point. No need to get your nose bent out of shape.

  • Thrik
    • July 20, 2006 at 1:38 AM
    • #84

    I wonder how concing will work now.

    It'd be an interesting evolution if they actually made you a bit more physical, so if you go flying into a wall you don't just slide down it like in TFC — instead you SLAM into it and then fall to the ground in a big ragdolly heap of death.

    Obviously it'd have to be tuned so it doesn't kill you every time. Perhaps if you hit it gently enough the medic/scout could attempt a bit of Spiderman and stick out his legs so he hits the wall by the feet and then slides down a la TFC.

  • Polaris
    • July 20, 2006 at 4:52 AM
    • #85

    Its definately scripted using the engine but with the Source after effects. But I dont see what the problem with that is, or why there is even a bit of an argument going on about it.

    It's pretty cool nevertheless.

    edit: People are saying that this is cgi, "what Valve does best".

    I find that funny since Valve is one the few developers that doesn't use cgi for either cutscenes or promotion.

  • FrieChamp
    • July 20, 2006 at 8:45 AM
    • #86

    Cool teaser

  • Quakis
    • July 20, 2006 at 9:14 AM
    • #87

    Hah the teaser is great. I love the style! Can't wait to get my hands on Episode Two now.

  • user
    • July 20, 2006 at 10:10 AM
    • #88

    BTW, the teaser is available through the Steam media section. It's the exact same video that was first found on valvesoftware.com, with no watermark that you'll probably see if you download the video from any fileplanet type site.

  • Sa74n
    • July 20, 2006 at 10:43 AM
    • #89
    Quote from ginger_lord

    Depth of Field and Motion Blur can't be done in Source at realtime, the previous DoDS video that had them had it and iirc it rendered at 1 frame every 1-5 seconds.

    mh? they actually released a teaser including all the post processing effects and examples that they included into source. also dof and motion blur have successfully been implemented in other engines aswell.

    only thing i couldnt quite believe being ingame is the shadow of the spy on the wall. could be done with changing the info_lighting but that would look wierd everywhere else in the map.

    nice trailer nonetheless. dig the style.

  • st0lve
    • July 20, 2006 at 1:24 PM
    • #90

    makes me feel wet.

    Im buying Ep2 just for this

  • user
    • July 21, 2006 at 3:35 PM
    • #91
    Quote from st0lve

    Im buying Ep2 just for this

    So should everyone

  • Acumen
    • August 23, 2006 at 11:24 PM
    • #92

    omg

    just found that video on a newssite. its some ingame footage of tf2 \o/

    i think some of the scenes are of cinematic nature, but still, im just in love with the graphic style

    http://club.idg.hu/gamestar/gc/movie/da ... ress_2.wmv

  • Mojo
    • August 23, 2006 at 11:51 PM
    • #93

    holy crap, soo fucking awesome

  • Izuno
    • August 23, 2006 at 11:58 PM
    • #94

    4 out of 5 Mapcorians can't be wrong!

  • skdr
    • August 24, 2006 at 12:00 AM
    • #95

    That's just awesome.

  • mikezilla
    • August 24, 2006 at 12:10 AM
    • #96

    I watched it twice, my side was hurting from laughing so hard.

    This is my new favorite game.

    The scout is so amazingly fast it hurt me to wait any longer for this game.

  • TomWithTheWeather
    • August 24, 2006 at 12:18 AM
    • #97

    This might be the first TF I actually like.

  • KungFuSquirrel
    • August 24, 2006 at 12:20 AM
    • #98

    the hit-and-run clubbing I think was by far my favorite...

    the crater at the end of the rocket jump dance was also entertaining.

  • Furyo
    • August 24, 2006 at 12:22 AM
    • #99

    Ok let me just get this straight.... I'll NEED the SDK update on release day !!! I'm so gonna be mapping for this game

  • insta
    • August 24, 2006 at 12:34 AM
    • #100

    That looks so awesome. Glad to see that they're bringing back gibbing!

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