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DOD_Anemia by FMPONE

  • FMPONE
  • July 13, 2006 at 10:14 PM
  • Minos
    • July 25, 2006 at 3:08 AM
    • #21

    Nice improvement! Looks a lot better.

    The last shot looks weird somehow. Maybe it's because only a small part of the building is damaged.

  • FrieChamp
    • July 25, 2006 at 8:38 AM
    • #22

    I love it!

  • Nysuatro
    • July 25, 2006 at 9:48 AM
    • #23

    Very nice indeed

  • ReNo
    • July 25, 2006 at 12:23 PM
    • #24

    Really liking the 3rd shot - the building design looks really cool there. All of it is looking good though, nice job

  • FMPONE
    • August 2, 2006 at 9:56 AM
    • #25

    Preview Video

    http://%7boption%7d

    sorry for the muddy compression guys :/

  • Defrag
    • August 2, 2006 at 10:19 AM
    • #26

    Looks lovely!

  • RD
    • August 2, 2006 at 11:31 AM
    • #27

    Looks like a good layout.... if the area under the bridge leads to somewhere. Does it?

  • FMPONE
    • August 2, 2006 at 11:37 AM
    • #28

    Three possible areas from the bottom of the bridge: axis side via ladder (on the far side of the bridge, where you're probably talking about), axis side via slope, or allied side via tunnel (the bridge area favors the axis a bit).

    Basically all that I did was reversed the spawns from Sturm, clipped an allied route, moved the allied spawn up and removed the sewer since I was never a big fan. I wasn't planning on keeping the layout in-tact as much as I did, it was kind of unintentional.

  • Rick_D
    • August 2, 2006 at 2:05 PM
    • #29

    Your damage doesn't make sense in some of the places.

  • hydeph
    • August 2, 2006 at 8:29 PM
    • #30

    looks rally cool mate i need to get dod;s and make something

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