Recently Lost Planet demo came out on Xbox Live. I saw it at E3 in Capcom's booth and was intrigued by the snow/weather effects, but I only saw it for a minute at the show.
Now that I got to play the demo, I must admit I'm a little dissapointed. I still think it has potential, but so far the demo hasn't blown me away. The idea of this snow barren wasteland planet is mega cool, but there were a few things about the demo that irked me.
1. Controls are a bit wonky. I don't like how you turn your torso 30 degrees before you turn for real. I guess it just takes getting used to and with the auto aim it doesn't make it that hard. With that the shoulder buttons are snap-turn 90 degrees left or right. I hardly used, ye, shoulder buttons.
2. Footprints don't stay in the snow. They fade out after a few minutes. Would be really cool to have to track an ememy by its footprints, or have to find a way to elude enemies hunting you by cleverly not leaving tracks or something. Maybe that is in the full game but not in the demo. ![]()
3. Those crawly bug monsters were pretty lame and easy to kill. Concept of them was very Starship Troopers.
4. Were there any physics in the game? I really don't remember. I'd love to see physics based gameplay tied in with the snowy ambience et all. Would be cool if snow could "pile up" or build up against structures over the course of a level, but that may be a little tedious to implement. In general I'd love to see more with the snow effects. Again, it's just a demo but... ![]()
This makes me want to see the next Splinter Cell game with what appeared to be an interesting Arctic level I recall from E3. Of course, when they were demoing on the show floor there was this repeating bug that forced them to reboot. LoL! gg Ubisoft! Seriously, I still want to play that game.
Thoughts?