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help a noob out

  • Destrado
  • June 25, 2006 at 11:11 PM
  • Destrado
    • June 25, 2006 at 11:11 PM
    • #1

    im starting to get into HL2 Source SDK, I want to model myself but im not sure how to create my face texture where it is all spread out and flat? is there a tut for this somewhere? what tools do i need?

  • sensee
    • June 25, 2006 at 11:38 PM
    • #2

    Put your head on a scanner. Turn your head slowly (same speed as the lamp) from one ear to the other, in order to get that "spread head" effect.

    No seriously, the "tool" you need for this is Photoshop. And you will need a lot of time to master that program before you can make something complicated like a face texture.

  • Seldoon182
    • July 8, 2006 at 8:44 PM
    • #3

    Click here...

  • hessi
    • July 8, 2006 at 9:24 PM
    • #4

    1. always when someone calls texturing "skinning" i loose 100 hairs and my teeth want to explode! skinning is NOT texturing!!!!!!1one

    2. if you want to use phototextures you need at least 5 photos:

    front

    half portrait

    side

    half back

    back

    the half portrait helps you to get rid of texture seems on the cheeks

    i made some images for you showing roughly how i made my selfportrait head texture:

    http://%7boption%7d

    [Blocked Image: http://www.thomashess.net/face_texture_seems.jpg]

    [Blocked Image: http://www.thomashess.net/images/3D/selfportrait/hessi_wire.jpg]

  • Meotwister
    • July 9, 2006 at 7:48 AM
    • #5

    lol thats cool hessi, btw I dont think your hair is poofy enough on your model from what it looks in the pictures.

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