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warby presents: de_wanda 100% custom map for cs-source

  • Warby
  • June 24, 2006 at 9:21 PM
  • Warby
    • June 24, 2006 at 9:21 PM
    • #1

    [Blocked Image: http://www.fuchtelworld.de/trash/ieatpoo/de_wanda_alpha_01.jpg]

    [Blocked Image: http://www.fuchtelworld.de/trash/ieatpoo/de_wanda_alpha_02.jpg]

    [Blocked Image: http://www.fuchtelworld.de/trash/ieatpoo/de_wanda_alpha_03.jpg]

    [Blocked Image: http://www.fuchtelworld.de/trash/ieatpoo/de_wanda_alpha_04.jpg]

    i am aware that it feels very empty

    the bomb target will be a big museum-ish building that is suppsoed to look from the inside like that super famouse new york grand central station photograph with the ligh comin in from the windows ( anyone kno which one i am talking about). originaly the map was supposed to be completly in the style of "shadow of the colossus" but than i found beyond good and evil for 3 bucks in one of those software bargain bins in a mall and wasblown away how cute their world hillys is and decided to go for a similiar souther european style ( probably france ... ubisoft ... right ?!)

    mad creditz to:

    -hessi for the cool photo dvds

    -xtender for hosting the pics on his webspace while mine is down

    any suggestions are welcome paint overs are totaly being prefered

    ...also i totaly lie in the topic its not 100% custom( yet) iam using the militia hdr sky

  • PhilipK
    • June 24, 2006 at 9:46 PM
    • #2

    Looks really nice so far.

    The bloom is very strong tho

    I really dig the custom windows and doors!

  • hessi
    • June 24, 2006 at 9:48 PM
    • #3
    Quote from Warby

    -hessi for the cool photo dvds

    it's just great to see all those images on other peoples maps!

    i will never have the time to use all my photos(which means like 15GB right now) on mapprojects.

    i love the small house on the left of the fountain in the first image but please give the roof a blue color. windows are just great. i know which image you took 'em from

    btw: i will enlarge my photocollection this summer with more french city/village photos this year i can spend more time in saints/angouleme, France which are both really great cities to take reference photos. maybe i could get more church images... anyone got tips on how to make photos in really dark areas like churches without using a flash? i got a eos 300 and iso1600 mode allows me to be really sensitive on light but its not enough. maybe a trick on keeping a camera still without additional stuff could be helpfull.

  • jfas
    • June 24, 2006 at 9:50 PM
    • #4

    can you try to get it a little brighter maybe?

  • Warby
    • June 24, 2006 at 9:51 PM
    • #5

    all roofs will be blue pans or green cooper irght now all angeld stuff has a wood texture on it but its not supposed ot be like that ^^ i just didn thave anythign better at that point

    i have a super teh borken dark monitor on my end everythign looks fine i guess i should look at the map on someone elses machine ey ? brightness wise

  • JacK
    • June 24, 2006 at 10:12 PM
    • #6

    Uh.. .I could be very wrong, but did you (warby) make an official CS map?

    if so...

    which one was that?

  • Meotwister
    • June 24, 2006 at 10:15 PM
    • #7

    the windows look really cool just make sure they have brushwork to match

    hey hessi if you're just giving pics away then. . . :wink:

  • sensee
    • June 24, 2006 at 10:40 PM
    • #8
    Quote from JacK

    Uh.. .I could be very wrong, but did you (warby) make an official CS map?if so...

    which one was that?

    I would say you mean Narby, the creator of de_aztec :wink:

  • hessi
    • June 24, 2006 at 10:57 PM
    • #9

    narby made this airstrip map too

  • Minos
    • June 24, 2006 at 11:09 PM
    • #10

    Sorry but I don't like it. It seems that you mixing too many styles and the lighting is just bad. The textures also don't fit together. I like the height variation in the first pic though.

  • KoKo5oVaR
    • June 24, 2006 at 11:15 PM
    • #11

    I second mino, except for the textures and geometry that i find pretty cool, the lighting should really be changed, the map doesn't have enough contrasts to my taste

  • hessi
    • June 24, 2006 at 11:22 PM
    • #12
    Quote from Meotwister

    hey hessi if you're just giving pics away then. . . :wink:

    20$ for 3 DVDs + shipping

  • JacK
    • June 24, 2006 at 11:40 PM
    • #13
    Quote from sensee

    I would say you mean Narby, the creator of de_aztec :wink:

    aaah- Of course

    Looking great warby. I would consider changing the lighting of your level though, I think the level has some very intence colors at the moment.

  • teeluu
    • June 25, 2006 at 1:44 AM
    • #14

    This definately looks nice, but dude.. tone that bloom lower.

  • ctswin
    • June 25, 2006 at 8:39 AM
    • #15

    I thought valve broke HDR? So that it's max exposure, would explain the brightness...

  • RD
    • June 25, 2006 at 9:05 AM
    • #16

    the bloom is so bright i can hardly see the screens. Its like staring into the sun.

  • Sa74n
    • June 25, 2006 at 11:19 AM
    • #17

    looks great warby

  • OrnateBaboon
    • June 25, 2006 at 2:12 PM
    • #18

    Love the textures (especially the red/blue stone one in the last pic) and the general theme and feel of the map. Seems a touch too bright for me, but this might just be because of the screenies. I know HDR often looks a lot more subtle in game.

    Constructive crits:

    Not getting the feeling of it being a real place yet. I think part of the reason for this is the water that runs through the level. This feature feels like something that is placed in the map for coolness, rather than plausibility. Because the textures look so realistic, I would expect to see a matching environment. Still, the water does give the map a unique feel, and maybe it will not be an issue when the rest of the details have been added.

    The building with the red roof in the first pic looks a bit too small in comparison to the windows. To me, it feels as though the building should be a lot larger. It has the look and feel of a mansion (like in de_chateau), but not the size. Possibly use the style of this building to detail a larger section elsewhere in the map?

    I think it could be good to add some separation between the buildings, along with some inaccessible eye candy. At the moment the buildings are butted together, and stacked on top of each other. This kind of detracts from the impression of the map being a smaller part of a larger world. Possibly add walls/fences instead of buildings where possible, and add a detailed 3d skybox rolling into the distance?

    Looking forward to this though. Was a big fan of de_bahrain in the 1.6 days. Had lots of fun on it

  • spacer
    • June 25, 2006 at 2:44 PM
    • #19

    Ooh, nice. It reminds me a lot of Tomb Raider 2's level where you have to drive the boat around ¬_¬. Crits on textures though, The yellow walls that have stains on them either need to have much less apparent stains, or much better tiling stains. Other than that, I really like the textures.

  • hamst3r
    • June 25, 2006 at 4:29 PM
    • #20

    I really like it, its a great start, just tweak the lighting like the others said.

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