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Colouring techniques

  • D3ads
  • June 19, 2006 at 2:21 PM
  • D3ads
    • June 19, 2006 at 2:21 PM
    • #1

    Before I started in the game modification hobby, my highest talent was making my own comics either based loosely on existing creations or my own characters. I haven't done any work on comics in any great detail since 1997, that's about to change as I have a brilliant idea for a comic and I want to bring it to life.

    Now I can pencil in a drawing and ink it ok but the colouring part is going to be a challenge, as I always used to use felt-tip pens and crayons, now I'm more used to working with computers with PS and stuff I want to colour it in on the computer. I'm thinking something like this:

    [Blocked Image: http://www.fightersgeneration.com/fightgen/characters/spawn-bld.JPG]

    I have no idea how to go about achieving something like that and I was hoping possibly Koko or someone would know and give some pointers on techniques to achieve something as rich and detailed as that.

    I plan on scanning in some B&W drawings sometime when I'm happy with what I have so you can see some of my creations

    Thanks!

  • KoKo5oVaR
    • June 19, 2006 at 2:26 PM
    • #2

    I could make a little photoshop video tutorial on how i'm colourising stuff d3, but hell i'm not Todd Mcfarlane

    But for that kind of drawings, 80% is in the inked line

    edit : try this btw http://www.merekatcreations.com/mere_ht ... rials.html

  • D3ads
    • June 19, 2006 at 3:43 PM
    • #3

    Todd doesn't do the colouring anymore, not even the artwork, just the storyline

    Christ, I'm thinking it might be an idea to get someone else to do the colouring, God knows the inks and pencils take long enough.. not to mention planning out the script and lettering

    A video tutorial of your techniques would help a lot though I think.

    Oh and that guy with the tutorials is a fucking GOD

  • hessi
    • June 19, 2006 at 5:09 PM
    • #4

    the guy is a girl

  • KoKo5oVaR
    • June 19, 2006 at 6:02 PM
    • #5
    Quote from hessi

    the guy is a girl

    yeah

  • General Vivi
    • June 19, 2006 at 6:12 PM
    • #6

    wtf what guy/girl?

  • sensee
    • June 19, 2006 at 6:21 PM
    • #7

    I checked out her resume and found something very interesting:

    Quote

    Texture, Concept Artist: on-going titles... * Upcoming project Character concept artist and design, character modeling, and storyboard artist

    * Team Fortress 2 Texture artist, concept artist, model textures

  • KoKo5oVaR
    • June 19, 2006 at 6:39 PM
    • #8

    She's working at valve actually, and makes stuff like this

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/b/bb/DODSourceCover.jpg]

  • D3ads
    • June 19, 2006 at 7:02 PM
    • #9

    Hmmm... Kristen is a guy's name as well... no? Whatever, easy mistake to make

    Ok I was just messing with some techniques, I came up with this idea like how you use normal and diffuse maps for game textures. I cloned the image and painted over some of the bits I wanted to colour then added shades and texture onto it before setting the original image down as a multiply layer. As you can see this is very rough as it's not meant to be used for anything other than practice.

    [Blocked Image: http://img441.imageshack.us/img441/7826/spawntest8bl.jpg]

    I'll mess about with more stuff soon...

    [edit]fucking jpg compression ftl...

    [edit 2] The artwork is by Kevin Conrad, I'm not that good

  • Polaris
    • June 19, 2006 at 7:07 PM
    • #10

    Quote

    5/2002 – 8/2005 VALVe Software.Texture, Concept Artist: completed and shipped the following 5 games...

    * Counter-Strike: Source Art director, world texture artist and world concept artist

    o sole artist working on map and model concepts, art direction and world textures (including world model skins) for the first 8 maps shipping with the original HL2 game release. Maps included: Dust, Dust2, Aztec, Piranesi, Chateau, Havana, Cobble, and Italy.

    o designed and created the illustrated Counterstrike: Source image used for final, shipped box art, posters and advertisements

    o Counter-Strike has won over 13 awards including Game of the Year, Action Game of the Year, and Best Multiplayer

    * Day of Defeat: Source Texture and concept artist

    o world and model concepts

    o environment textures

    o art direction (primarily dod_flash)

    o designed and created the final, shipped box art

    (for first release of Day of Defeat)

    o Day of Defeat poster art (concept and creation)

    * Half-Life 2 Texture artist

    Half-Life 2 has won over 38 PC Game of the Year Awards, including PC Gamer, PC World magazine, and Gamespy.com

    * Counterstrike: Condition Zero Texture artist, concepts for rebuilt maps

    * Counterstrike: Xbox Texture artist, concepts for rebuilt maps

    Texture, Concept Artist: on-going titles...

    * Upcoming project Character concept artist and design, character modeling, and storyboard artist

    * Team Fortress 2 Texture artist, concept artist, model textures

    Display More

    I'm already a fan

  • kleinluka
    • June 19, 2006 at 8:26 PM
    • #11

    It's a woman (yes they do exist). She doesn't work at Valve anymore.

  • Meotwister
    • June 19, 2006 at 9:47 PM
    • #12

    holy shit!

    pardon my exclamation but wow.

  • D3ads
    • June 20, 2006 at 6:47 PM
    • #13

    Ok fuck that crappy test above, I've started again and so far it's going really well, I guess it helps to be a texture/skin artist in the first place to be able to do this kinda stuff

  • D3ads
    • June 21, 2006 at 9:30 PM
    • #14

    [Blocked Image: http://img190.imageshack.us/img190/1193/spawnfinal7my.png]

    Ok I'm done, I used png this time, fuck .jpg and it's shitty compression

    I've surprised myself at how good that's come out, I mean ok it's not perfect but for a first attempt it's not bad. Next attempt I'm going to use one of my own drawings, something a lot bigger, working with small brushes is not cool and takes far too long, next time I want it to take less time than 20 hours

  • KoKo5oVaR
    • June 22, 2006 at 1:30 AM
    • #15

    Oh man, that's cool ! You've really put 20 hours into the colorisation ? D: you'r fucking crazy. Just one critic tho, if it was me, i'd make the moon more white to create more constrast between it and spawn

  • D3ads
    • June 22, 2006 at 4:16 PM
    • #16

    Crap, I darkened the moon at the last minute as well

    Yeah it took about 18 hours I think, 3 evenings worth of work and a bit more, mind you the way I did it was probably not the best but it's worked wonders as you can see. I tried putting each section on a different layer and using texture fill but there's just too much detail so in the end I had to copy the image, paint over it and then paste the original over as a multiply layer,

    Original drawing:

    [Blocked Image: http://img57.imageshack.us/img57/6407/spawn3ci.png]

    +

    Painted drawing:

    [Blocked Image: http://img457.imageshack.us/img457/917/spawncolour8do.png]

    =

    Final:

    [Blocked Image: http://img190.imageshack.us/img190/1193/spawnfinal7my.png]

    The fact that the image was so small to work with probably doubled the work time as I had to keep redoing all the little bits because the smaller brushes kept going out the lines, even in the end I've still gone out of the lines anyway

    [edit] Mind you, 20 hours is nothing really, I mean Merekat's creations probably took double that

  • Grinwhrl
    • June 22, 2006 at 5:03 PM
    • #17

    looks great!

  • D3ads
    • June 24, 2006 at 10:39 AM
    • #18

    Fuck's sake, I'm reminded why I don't draw so much nowadays, because I never get anything right first time, I've lost count how many times I've made the arms too long or the spikes too pointy and had to rub the bits out, this is going to take some time...

  • Nysuatro
    • June 24, 2006 at 11:40 AM
    • #19

    You dont use lasso tool ?

  • D3ads
    • June 25, 2006 at 1:09 PM
    • #20

    The lasso tool wont pick up everything because of the detail in the drawing, if I use 'find similar' it will tidy up the drawing but a lot of detail is lost :/

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