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El Paso [Outlaws&Lawmen] (updated 17 jan)

  • R_Yell
  • June 15, 2006 at 12:11 AM
  • KoKo5oVaR
    • June 21, 2006 at 1:15 AM
    • #21

    pretty neat man

  • Bic-B@ll
    • June 21, 2006 at 1:44 AM
    • #22

    i love that new one. do you have a pic from the movie to see where it came from?

  • General Vivi
    • June 21, 2006 at 2:59 AM
    • #23

    you might want to dirty up the windows a bit. they seem to reflective

  • R_Yell
    • June 21, 2006 at 9:36 AM
    • #24
    Quote

    i love that new one. do you have a pic from the movie to see where it came from?

    There aren't good pictures of this one:

    [Blocked Image: http://images3.pictiger.com/thumbs/76/e9d10906802ae590b002ac16c61f4476.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/48/fe179be1963a89ca10b531718525df48.th.jpg]

    I added a few changes, the original has no ladder, but has a resemblance I think. This building has a story, it was the original cantina from A fistful of dollars reconverted for the second movie. I talk as a spaghetti western freak, isn't it?

    Quote

    you might want to dirty up the windows a bit. they seem to reflective

    Yes, but that's a bug I think. Watch at the side picture, the same material is not so reflective, I'd like to know what happens there.

  • R_Yell
    • June 27, 2006 at 9:25 PM
    • #25

    Another one more, the original is a building that I like especially, maybe it's the roof top:

    [Blocked Image: http://images3.pictiger.com/thumbs/81/fa06fc80fa7b4951070c18b3e978b681.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/c3/acb0607e15e6f8c4703989da9ee085c3.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/ec/fbe912de20f8c4c537a25ac3d11de1ec.th.jpg][Blocked Image: http://images5.pictiger.com/thumbs/89/9543ca0e3a646e3b7e893b13b37c6d89.th.jpg]

  • hamst3r
    • June 27, 2006 at 10:11 PM
    • #26

    Very nice! The only thing I can say is that the green looks a little out of place, mabye a little too light? But then again it looks like you are staying true to the original so, not much to say.

  • The Postman
    • June 27, 2006 at 10:23 PM
    • #27

    These are ace! Great work, Yell!

  • hessi
    • June 27, 2006 at 10:34 PM
    • #28

    yap me likes. that's how "GUN" shall have looked like great wood materials! me <3

  • General Vivi
    • June 28, 2006 at 1:31 AM
    • #29

    that looks pretty good r_yell

  • Polaris
    • June 28, 2006 at 4:46 AM
    • #30

    That looks awesome. I can't wait to see what the final map(s) will look like

  • Zeta
    • June 28, 2006 at 7:39 AM
    • #31

    These are great!

    I love the way the map doesn't feel boxed in at all, and the sky box is wicked. Keep it up.

  • Evert
    • June 28, 2006 at 8:02 AM
    • #32

    great work so far man, looks tight.

  • Schmung
    • June 28, 2006 at 11:29 AM
    • #33

    Awesome!

    Looks great, really authentic.

    Hows the mod coming along?

  • R_Yell
    • June 28, 2006 at 1:44 PM
    • #34
    Quote

    The only thing I can say is that the green looks a little out of place, mabye a little too light?

    Yes, you are right, the purpose was to make it dark green, with a varnished layer, and a bit aged like the rest of the building. I made another version:

    [Blocked Image: http://images3.pictiger.com/thumbs/e5/891e07522281c34acc5debc8a3166be5.th.jpg]

    There also can be seen the wood wall normal map, look at the transition between light and shadow.

    Quote

    great wood materials!

    thx hessi, but there are 3 planks materials from cs_militia. I modified them to look close as possible to the original building. The wood planks normal map was modeled.

    Quote

    Hows the mod coming along?

    We are in a sweet moment now Schmung. Most of the main positions are filled, though we are a small team, so always looking for more people. The mod is in the right track with 8 or 9 weapons fully working (including a throwable knife ), 2 maps done, other 2 near completion, and 3 more in the making. The character modeling and coding side are a bit behind, but now there are 2 guys on it. I'll should add that we even had 3 music composers, very talented guys, including Duncan Watts (now he is working on several AAA projects). He made the music for Presidio.

  • Sa74n
    • June 28, 2006 at 3:00 PM
    • #35

    damnit man this is TIGHT! i love the dry look. hope it will play well and run smooth bet you'll handle that with ease

  • R_Yell
    • July 12, 2006 at 5:37 PM
    • #36

    My two main guidelines always are performance and fun, so I hope this is no an exception. I'm taking care with models (almost all the expensive details are models), using several LOD's, map layout was made with overdraw in mind, etc. Just hope Valve let non oficial mods use its new prop static lighting system, that would be great for this map.

    Here are 3 new buildings, and the best is yet to come I think After this comes the big Gold Coin Palace Hotel and the train station (I'm a train fan), both from Once Upon a Time in the West.

    [Blocked Image: http://images3.pictiger.com/thumbs/43/8a44fed6668ae2b92df9420412dc8943.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/04/5fe64cf4710c4907667ae4d510802804.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/f9/e512a6cb26a81ba31de00fb7a4e2dff9.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/27/7366a9e574f56520cbf65b0a51541a27.th.jpg]

    [Blocked Image: http://images3.pictiger.com/thumbs/65/c612a412ebb7d0e6ac8056c9bcccc965.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/ce/e429e4888177f672090f80cb760e98ce.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/52/30d4f4aa65729e50feeddbff2b271152.th.jpg]

  • Bic-B@ll
    • July 12, 2006 at 8:44 PM
    • #37

    Awesome.

  • ⌐■_■
    • July 12, 2006 at 9:03 PM
    • #38
    Quote from Bic-B@ll

    Awesome.

    seconded.

  • PhilipK
    • July 12, 2006 at 9:05 PM
    • #39
    Quote from Bic-B@ll

    Awesome.

  • General Vivi
    • July 12, 2006 at 10:37 PM
    • #40

    looking really nice r_yell. do you do all of your own custom stuff or does someone help you?

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