Hi guys!
I'm glad to have found your cool forums! It's the only place I've found so far that's focused on development of assets for mods not tied to Oblivion (or to a specific other game). I bet I'll learn a lot here.
First I have to ask, I found some really cool textures is another thread, posted as jpegs. But there weren't any "TOS" accompanying them. Is it ok for me to use them if I credit the creator and provide a link back to the thread where I found it? Because that's what led me here, as I was searching for nice sewer textures. And I'm pretty serious about respecting copyright because I don't want my own assets used outside the mod I'm working on (some of the assets of the mod are free to use in other non-commerical Elder Scrolls mods though, it's in the readme in case anyone is curious).
Right, so this is a mod for TES IV: Oblivion, and it's being developed by me and others in the Silgrad Tower team. The aim of the mod is to "recreate a believable Morrowind Province setting for the TES4: Oblivion game platform". What that means is basically, making the player think he's playing TES3: Morrowind but on TES4: Oblivion and using our own custom assets instead of the old ones. The old ones are copyright-protected and, well, very low-poly since TES3 is from 2002. We're up to almost 400 custom models so far.
I should mention that the whole "Redoran District" is currently only a model showcase. That's why it looks like it does. Soon we'll have the buildings we need to mod the whole District and then it can start resembling something along the lines of Ald-ruhn in TES3.
The latest version of the mod can be downloaded here:
http://www.blacklightcity.com/reichpark ... pha05.7.7z
or here http://files.filefront.com/Reich_Parkee ... einfo.html
Here is a 7 min video: http://rapidshare.de/files/22160298/Rei ... m.avi.html
And to read the full, and looong, release announcement please see the following post on our forum:
http://www.silgrad.com/wbb2/thread.php? ... #post28107
We're always looking for new members, especially modellers and texture artists. If you're a modeller who know how to create tilesets - building blocks with which one can snap together "levels" - then we have an especially large need for that with several jobs ( unpaid
) left to do. =)