1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Best Sniper levels from a "fixed" position

  • Izuno
  • June 5, 2006 at 10:46 PM
  • Izuno
    • June 6, 2006 at 7:11 AM
    • #21

    Any more vehicle recommendations? Aside from rail shooting sequences, what about where player technically does have control of the vehilce (not just the weapon) but is really forced down a fairly linear path. Best examples are some MoH and CoD tank levels I can think of...

  • mabufo
    • June 6, 2006 at 7:15 AM
    • #22
    Quote from Izuno

    Any more vehicle recommendations? Aside from rail shooting sequences, what about where player technically does have control of the vehilce (not just the weapon) but is really forced down a fairly linear path. Best examples are some MoH and CoD tank levels I can think of...

    Couple levels in Halo and Half Life 2 where you're driving and shooting... More recently - Advent Rising had a long tank driving bit. Though, that game wasn't very good.

  • JAL
    • June 6, 2006 at 7:39 AM
    • #23

    Quake 4 had a few of those railtype vehicle maps. The tank maps

    and the one map you actually were using a weapon on some railway

    thingy

  • FrieChamp
    • June 6, 2006 at 8:14 AM
    • #24

    The "Silent Scope" series come to my mind.

  • Phatsniper
    • June 6, 2006 at 1:17 PM
    • #25

    Tomb Raider Legends had a motorbike level, extremely linear but you control the bike and fire your handgun.

  • ReNo
    • June 6, 2006 at 1:38 PM
    • #26

    "Conflict: Desert Storm 2" had a few defensive missions where you had to hold a building against swarms of incoming enemies. Lots of sniping in that game, but then I did play as the sniper class (4 player coop) so I guess I would say that Also features vehicles which are normally driven along confined paths, and only one person is in control while the others use guns from them. I'm sure the same sort of gameplay would crop up in the other Conflict games too, but I only played Conflict Vietnam briefly and haven't played the others.

    Resident Evil 4 had some sections where your movement was restricted and you had to fight off enemies - most notably the house where you, Ashley and Louis (was that his name?) get severly overrun. Also in an area with a lift, where you have to shoot enemies jumping on or sniping from the sides without much opportunity to move around. Also had a brief rail shooting section of sorts when you are riding in the back of a truck.

    The original Sin's intro section had you gunning from a mounted gun on a helicopter - a fairly common scenario in games (such as GRAW and Path of Neo) - and though I haven't seen it happen yet I believe Sin Episodes has some shooting from a car.

  • KungFuSquirrel
    • June 6, 2006 at 7:04 PM
    • #27
    Quote from JAL

    Quake 4 had a few of those railtype vehicle maps. The tank mapsand the one map you actually were using a weapon on some railway

    thingy

    I'd honestly avoid those myself.

    Best one I can think of is the airboat sequence in HL2. Well-paced, broken up nicely between the vehicle and on-foot, great environmental interaction, etc. etc. If you're going to do vehicles, they should kick that much ass.

    I actually had fun on the tomb raider bike levels, too. Simple but entertaining.

    Oh, and if you're doing a sniper mission... never, never, never, NEVER do anything like the one in Perfect Dark Zero. Absolutely terrible.

  • Izuno
    • June 6, 2006 at 10:24 PM
    • #28

    I didn't even bother playing PDZ.

    I actually just started playing Far Cry Instincts: Predator on X360. (rented it). I gotta say, it's both good and meh. I don't like the feel of the controls, though I suppose I need to adjust. I'm guessing there will be vehicles and sniping, given the PC game had so much of both.

    Anyway, the key distinction for the vehicle gameplay is that there will be multiple players riding in a single armored vehicle at a time shooting enemies coming at them in an urban settings as the vehicle moves to an objective point. The snipers and portable rocket guys will be in a single, fixed location in the same level providing birds eye view support.

    I can't get into more detail right now (will once the thing goes public) but it's a cool design just they are having trouble visualizing the gameplay right now...cause they are marketing guys (though still totally cool).

  • mabufo
    • June 6, 2006 at 10:46 PM
    • #29
    Quote from Izuno

    I didn't even bother playing PDZ.I actually just started playing Far Cry Instincts: Predator on X360. (rented it). I gotta say, it's both good and meh. I don't like the feel of the controls, though I suppose I need to adjust. I'm guessing there will be vehicles and sniping, given the PC game had so much of both.

    Anyway, the key distinction for the vehicle gameplay is that there will be multiple players riding in a single armored vehicle at a time shooting enemies coming at them in an urban settings as the vehicle moves to an objective point. The snipers and portable rocket guys will be in a single, fixed location in the same level providing birds eye view support.

    I can't get into more detail right now (will once the thing goes public) but it's a cool design just they are having trouble visualizing the gameplay right now...cause they are marketing guys (though still totally cool).

    Sounds like tribes multiplayer.

  • KungFuSquirrel
    • June 6, 2006 at 10:50 PM
    • #30
    Quote from Izuno

    I didn't even bother playing PDZ.

    You are wiser than I. Only purchase I regret for the 360 thus far, and I'm surprisingly easy to please.

  • Polaris
    • June 7, 2006 at 12:38 AM
    • #31

    I think you guys got a little side tracked. Rail-shooters don't allow you to control where you go (think Virtua Cop or that old Area 51 arcade game), thats not the same thing as riding in a vehicle in a mp game.

  • mabufo
    • June 7, 2006 at 12:53 AM
    • #32
    Quote from Polaris

    I think you guys got a little side tracked. Rail-shooters don't allow you to control where you go (think Virtua Cop or that old Area 51 arcade game), thats not the same things as riding in a vehicle in a mp game.

    In my defence, with the tribes series - you can load a bunch of people in a vehicle and travel down a path, or road - whatever, while being shot at. Not a rail shooter, but close enough if you ask me.

    EDIT: The SOCOM series comes to mind as well.

  • ReNo
    • June 7, 2006 at 1:50 PM
    • #33
    Quote from Polaris

    I think you guys got a little side tracked. Rail-shooters don't allow you to control where you go (think Virtua Cop or that old Area 51 arcade game), thats not the same thing as riding in a vehicle in a mp game.

    He didn't just ask for rail shooters - he did say that vehicle sections where you don't control the vehicle or are forced down a path should also be mentioned, as well as fairly static position defense style games (e.g. sniping from a rooftop you can move around on).

  • Polaris
    • June 7, 2006 at 3:59 PM
    • #34
    Quote from ReNo

    He didn't just ask for rail shooters - he did say that vehicle sections where you don't control the vehicle or are forced down a path should also be mentioned

    Thats what a rail shooter is :roll:

  • Izuno
    • June 7, 2006 at 5:02 PM
    • #35

    A user controllable vehicle being forced down a fairly narrow path is probably most relevent. Yes, player has control, but there's really only one way to go. So no Battlefield 2 type vehicle play, but more freedom than the standard MoH rail shooting sequence.

    I think that Tribes example is interesting where you have a player as a driver and teammates on the back shooting the enemy.

    Further clarification: all the enemies are going to be AI controlled. So it's a big co-op game where the players are all on the same team...like TEAM AMERICA!

  • mabufo
    • June 7, 2006 at 6:07 PM
    • #36

    I imagine there were some similar vehicle sequences in the singleplayer of the new tribes game (tribes: Vengence) but I never got around to buyign the game.

  • Ginger Lord
    • June 7, 2006 at 7:05 PM
    • #37

    Its probably (almost certainly) irrelevant but I like it anyway, Blast Corps for the N64.

    "Thats not a sniper/rail level"

    True, but the objective is set on a track and cannot deviate and you have to clear the path for it via any and all means neccesary.

  • Nih
    • June 8, 2006 at 10:24 PM
    • #38

    The first part of the morroco mission in No One Lives Forever. You have to pick off snipers that are targetting a deaf and near sighted (and pretty dumb) ambassador, who's having a hilarious conversation with a native morrocan. If you wanted to do the mission easy, you could ask an ally to tell you where the snipers would appear.

    God that game rocked.

  • ginsengavenger
    • June 12, 2006 at 8:10 AM
    • #39

    Not a PC game, but Terminator 3: Redemption was actually a pretty fun semi-rail shooter.

  • Izuno
    • June 12, 2006 at 5:31 PM
    • #40
    Quote from Nih

    The first part of the morroco mission in No One Lives Forever. You have to pick off snipers that are targetting a deaf and near sighted (and pretty dumb) ambassador, who's having a hilarious conversation with a native morrocan. If you wanted to do the mission easy, you could ask an ally to tell you where the snipers would appear.God that game rocked.

    lol....good one.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™