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First XSI model...

  • Ginger Lord
  • May 31, 2006 at 6:55 PM
  • Ginger Lord
    • May 31, 2006 at 6:55 PM
    • #1

    Well we've been using Cinema4D at Uni so far, something easy to get everyone into the style of modelling. But now, XSI time. In years 2 and 3 you use XSI and so at the end of year 1 we get a little taster.

    Last week we had a 3 hour lesson just learning the basics, basically made a blob man with legs and did a walk cycle. This week we concentrated on modelling and just did a quick 5 mins of HDR texturing on it to make it shiny...and so I present an extremely shitty lamp.

    [Blocked Image: http://img193.imageshack.us/img193/7411/lamp5qg.jpg]

    No idea how to do proper texturing yet, that comes next week so all my lovely work modelling the screw thread and fillament in the bulb is put to no good.

    Well, its a start anyway.

  • General Vivi
    • May 31, 2006 at 8:05 PM
    • #2

    hey now that looks pretty cool good job

  • von*ferret
    • May 31, 2006 at 9:07 PM
    • #3

    It looks cool, but honestly the wood table is bringing down the render. Its obviously a flat plane with little thought into specularity or normal mapped/extra geometry. Add to a proper base and you'd have a proper render Other than that its pretty swank!

  • Skjalg
    • May 31, 2006 at 9:50 PM
    • #4
    Quote from von*ferret

    It looks cool, but honestly the wood table is bringing down the render. Its obviously a flat plane with little thought into specularity or normal mapped/extra geometry. Add to a proper base and you'd have a proper render Other than that its pretty swank!

    agree 100%

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