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June's Low Poly Modelling Contest!

  • The Postman
  • May 30, 2006 at 4:37 PM
  • st0lve
    • June 2, 2006 at 10:01 PM
    • #41

    I need to start crackin some stuff for this.

  • KoKo5oVaR
    • June 3, 2006 at 2:40 AM
    • #42

    great entries so far guys ! especially peris s snard

    here's mine (wip)

    [Blocked Image: http://kokosovar.free.fr/wiplowpoly.jpg]

    (i've just realised that my model looks a lot like yours step )

    EDIT : oh also, are we allowed to use alphamaps transparency ?

  • Polaris
    • June 3, 2006 at 3:08 AM
    • #43

    heh nice, its a chubby gecko

  • The Postman
    • June 3, 2006 at 3:58 AM
    • #44
    Quote from KoKo5oVaR

    EDIT : oh also, are we allowed to use alphamaps transparency ?

    yes sir!

  • LOOM
    • June 3, 2006 at 5:22 AM
    • #45

    in that case can normal maps be used?

    Just mucking around here, haha

    [Blocked Image: http://www.loom.sourceblog.org/PORTFOLIO/turtletrooper_normal.jpg]

  • The Postman
    • June 3, 2006 at 5:41 AM
    • #46

    [Blocked Image: http://img295.imageshack.us/img295/6943/junecontest7ax.jpg]

    Wooo

  • Bic-B@ll
    • June 3, 2006 at 5:43 AM
    • #47

    mommy

  • Skjalg
    • June 3, 2006 at 6:49 AM
    • #48

    a little more purple-ish, and they would fit in wow...

    or, they would fit in wow right now..

  • KoKo5oVaR
    • June 3, 2006 at 11:04 AM
    • #49

    That's hot posteh ! i mean the skin

  • ReNo
    • June 3, 2006 at 12:01 PM
    • #50

    The face looks a bit too masculine to me Posty, though I'm sure if viewed from a distance that wouldn't be so noticeable. Otherwise very cool, gotta love the smeared blood

  • Steppenwolf
    • June 3, 2006 at 12:24 PM
    • #51

    Koko you make the cartoon version of my monster!

    I'm against normalmaps btw. This should be a small contest for fun. I don't want that it costs too much time to make a possible winner entry.

  • KoKo5oVaR
    • June 3, 2006 at 3:29 PM
    • #52

    here we go. i'm not really pleased with but .. ah well ..

    [Blocked Image: http://kokosovar.free.fr/gecko.jpg]

    EDIT : oh and here's the concept doodle

    [Blocked Image: http://kokosovar.free.fr/geckoconcept.jpg]

  • Steppenwolf
    • June 4, 2006 at 1:21 PM
    • #53

    [Blocked Image: http://img156.imageshack.us/img156/5879/minimonster5wk.gif]

    Final

  • st0lve
    • June 4, 2006 at 2:26 PM
    • #54

    looks dead, I like it

  • Phatsniper
    • June 4, 2006 at 2:30 PM
    • #55

    Koko : Nice man, he looks so sad though

    Stepp : Love it! Got alot of detail in that skin, nice job.

  • RD
    • June 4, 2006 at 2:32 PM
    • #56

    Peris: hahaaaa

  • Phatsniper
    • June 4, 2006 at 2:45 PM
    • #57

    I think I'm happy with him now

    [Blocked Image: http://img204.imageshack.us/img204/18/snooterfinal4cw.jpg]

    The tongue is alpha mapped.

  • The Postman
    • June 4, 2006 at 10:58 PM
    • #58
    Quote from Pericolos0

    postman, looks cool but why did you only use like 2/3 of the uv ;o?

    Because splitting up the UVs on the body would've led to some crappy seams

  • st0lve
    • June 5, 2006 at 1:18 PM
    • #59

    Some chubby monster giant zombie thing or whatevr.

    [Blocked Image: http://img213.imageshack.us/img213/5717/giant013hg.jpg]

    And my not so awesome sketch:

    [Blocked Image: http://img213.imageshack.us/img213/2215/giantref5ou.jpg]

  • The Postman
    • June 5, 2006 at 4:26 PM
    • #60
    Quote from Pericolos0

    if you rotated parts of the uv 45 degrees and made teh face bigger you could have gotten alot more pixel density imo

    And a sloppier skin, but I think now we're talking personal preference :F

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