Found this on digg. A really interesting interview with the CEO of 3d Realms, Scott Miller. He talks about Prey and Duke, but mainly he talks about how hollywood licensing into the gaming industry is bad, and more innovative, first game franchise starters are more important. Now if only we could get more publishers to think like that.
Interview with Scott Miller (3D Realms)
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Nice stuff
QuoteTHR: What about the latest "Duke" game ... the one that seems to be taking forever to build?
Miller: We've put about $7.5 million into that and we've been working on it since late 1998. So it really hasn't been that much of an investment. And once it comes out, if it's as successful as we think it'll be, we'll make that money back in the first day or two of sales.

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I really would have guessed alot more than just a few million. Pretty surprising.
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They should just cancel it, maybe release whatever they already have done for free, then after Prey is done begin work on a new Duke that utilizes whatever engine Prey uses and not call it "Forever".

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It's not like 3DR is working on Prey in the first place...

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Well humanhead may be developing it but 3DR is atleast producing it.
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isnt duke being developed on the unreal 3 engine?
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Quote from Minotauro
Nice stuff

Strange, i feel like im going to download this

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I wouldn't trust anything 3dr has to say about how the industry is working with any kind of validity. They've managed to not ship the product they're working on for going on twelve years and every step of the way have been vocal about what everyone else is doing wrong. To call other devs out for using licenses is absolute rubbish. People want to play licenses so people make them, and a lot of times they make them so their company doesn't close.
This is like Paris Hilton giving a homeless guy advice on how to get a job.
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I couldnt agree more^^
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Quote from mikezilla
I wouldn't trust anything 3dr has to say about how the industry is working with any kind of validity.
I have the utmost respect for 3DR personally. George Brousard is kind of like the Col. Kurtz of the videogame industry. He does his own thing unbound by publishers or the desires of players for more ported/expanded/licensed cookie-cutter games. I know everyone laughs at Duke's borderline vapor-ware status, but 3DR has also shipped other titles and worked with other companies in the interim and managed to stay a float and stay true to themselves. That's more than can be said for a lot of smaller developers who aim big.

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That may be Mr. Postman sir - but I've yet to see a box with the words 'Duke Nukem: Forever' on it at the local video game shop.
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That's letting them off easy actually.
They've stayed afloat by doing quite the thing they're chastising. They licensed out Duke Nukem to a number of smaller studios and publishers since the N64 days to keep development alive on DNF and Prey.
I, conversely, have little respect for the G. Broussard because of his consistent prickling of developers who are doing exactly what he is, staying in business.
Bottom line, who wants to take development advice from someone who can't actually develop?
(This is, of course, in reaction to his disengenuous bull-horning as of late)
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the king of vaporware.
i bet if it ever does finish it will most likely suck. with so much hype over the years it's going to be hard to release something to live up such a long development cycle.
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Quote from mikezilla
That's letting them off easy actually.
DNF el oh el :roll:
Quote from mikezillaThey've stayed afloat by doing quite the thing they're chastising. They licensed out Duke Nukem to a number of smaller studios and publishers since the N64 days to keep development alive on DNF and Prey.
...and people still like working there and their turnover is much lower than a lot of dev houses. I see success in the happiness of the workers and the longevity of the company.
Quote from mikezillaI, conversely, have little respect for the G. Broussard because of his consistent prickling of developers who are doing exactly what he is, staying in business.
I hear an echo here and I think I know the source. PM me for a private conversation about this if you want, but I think this avenue is done in public
Quote from mikezillaBottom line, who wants to take development advice from someone who can't actually develop?
They develop just fine and their people are happy, that's what matters most.
Quote from mikezilla(This is, of course, in reaction to his disengenuous bull-horning as of late)
Why is it disengenuous?
Quote from cdxxthe king of vaporware. i bet if it ever does finish it will most likely suck.
More than likely no one will know what it is and it'll have to stand on its own two feet rather than have a legacy backing it up. Whether or not it has the gumption to pull that off... well, I withhold my judgement.
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I know I must seem like Britain to Posty's America because I keep agreeing with him, but I have to agree with him (yet again). I don't hold anything against 3dr. They're in business, everyones happy, they're doing fine.
Sounds stupid, but I think 3dr is one of the few places I would want to work for.
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i wouldnt be happy if i was working there

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