1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Interview with Scott Miller (3D Realms)

  • Section_Ei8ht
  • May 13, 2006 at 9:29 PM
  • Section_Ei8ht
    • May 13, 2006 at 9:29 PM
    • #1

    Found this on digg. A really interesting interview with the CEO of 3d Realms, Scott Miller. He talks about Prey and Duke, but mainly he talks about how hollywood licensing into the gaming industry is bad, and more innovative, first game franchise starters are more important. Now if only we could get more publishers to think like that.

    http://biz.gamedaily.com/industry/feature/?id=12680

  • Minos
    • May 14, 2006 at 12:19 AM
    • #2

    Nice stuff

    Quote

    THR: What about the latest "Duke" game ... the one that seems to be taking forever to build?

    Miller: We've put about $7.5 million into that and we've been working on it since late 1998. So it really hasn't been that much of an investment. And once it comes out, if it's as successful as we think it'll be, we'll make that money back in the first day or two of sales.

  • Erratic
    • May 14, 2006 at 12:37 AM
    • #3

    I really would have guessed alot more than just a few million. Pretty surprising.

  • Polaris
    • May 14, 2006 at 3:08 AM
    • #4

    They should just cancel it, maybe release whatever they already have done for free, then after Prey is done begin work on a new Duke that utilizes whatever engine Prey uses and not call it "Forever".

  • KungFuSquirrel
    • May 14, 2006 at 3:34 AM
    • #5

    It's not like 3DR is working on Prey in the first place...

  • Polaris
    • May 14, 2006 at 3:49 AM
    • #6

    Well humanhead may be developing it but 3DR is atleast producing it.

  • Section_Ei8ht
    • May 14, 2006 at 4:16 AM
    • #7
    Quote from Polaris

    Well humanhead may be developing it but 3DR is atleast producing it.

    cuz it's so hard to count money these days... :roll:

  • LOOM
    • May 14, 2006 at 5:19 AM
    • #8

    isnt duke being developed on the unreal 3 engine?

  • csharp
    • May 14, 2006 at 12:06 PM
    • #9
    Quote from Minotauro

    Nice stuff

    Strange, i feel like im going to download this

  • mikezilla
    • May 14, 2006 at 7:06 PM
    • #10

    I wouldn't trust anything 3dr has to say about how the industry is working with any kind of validity. They've managed to not ship the product they're working on for going on twelve years and every step of the way have been vocal about what everyone else is doing wrong. To call other devs out for using licenses is absolute rubbish. People want to play licenses so people make them, and a lot of times they make them so their company doesn't close.

    This is like Paris Hilton giving a homeless guy advice on how to get a job.

  • Skjalg
    • May 14, 2006 at 9:13 PM
    • #11

    I couldnt agree more^^

  • cdxx
    • May 14, 2006 at 9:16 PM
    • #12
    Quote from mikezilla

    This is like Paris Hilton giving a homeless guy advice on how to get a job.

    lol

  • The Postman
    • May 14, 2006 at 10:12 PM
    • #13
    Quote from mikezilla

    I wouldn't trust anything 3dr has to say about how the industry is working with any kind of validity.

    I have the utmost respect for 3DR personally. George Brousard is kind of like the Col. Kurtz of the videogame industry. He does his own thing unbound by publishers or the desires of players for more ported/expanded/licensed cookie-cutter games. I know everyone laughs at Duke's borderline vapor-ware status, but 3DR has also shipped other titles and worked with other companies in the interim and managed to stay a float and stay true to themselves. That's more than can be said for a lot of smaller developers who aim big.

  • mabufo
    • May 14, 2006 at 10:50 PM
    • #14

    That may be Mr. Postman sir - but I've yet to see a box with the words 'Duke Nukem: Forever' on it at the local video game shop.

  • mabufo
    • May 14, 2006 at 11:55 PM
    • #15

    Check this out: http://en.wikipedia.org/wiki/Duke_Nukem_Forever

  • mikezilla
    • May 14, 2006 at 11:59 PM
    • #16

    That's letting them off easy actually.

    They've stayed afloat by doing quite the thing they're chastising. They licensed out Duke Nukem to a number of smaller studios and publishers since the N64 days to keep development alive on DNF and Prey.

    I, conversely, have little respect for the G. Broussard because of his consistent prickling of developers who are doing exactly what he is, staying in business.

    Bottom line, who wants to take development advice from someone who can't actually develop?

    (This is, of course, in reaction to his disengenuous bull-horning as of late)

  • cdxx
    • May 15, 2006 at 12:01 AM
    • #17

    the king of vaporware.

    i bet if it ever does finish it will most likely suck. with so much hype over the years it's going to be hard to release something to live up such a long development cycle.

  • The Postman
    • May 15, 2006 at 12:58 AM
    • #18
    Quote from mikezilla

    That's letting them off easy actually.

    DNF el oh el :roll:

    Quote from mikezilla

    They've stayed afloat by doing quite the thing they're chastising. They licensed out Duke Nukem to a number of smaller studios and publishers since the N64 days to keep development alive on DNF and Prey.

    ...and people still like working there and their turnover is much lower than a lot of dev houses. I see success in the happiness of the workers and the longevity of the company.

    Quote from mikezilla

    I, conversely, have little respect for the G. Broussard because of his consistent prickling of developers who are doing exactly what he is, staying in business.

    I hear an echo here and I think I know the source. PM me for a private conversation about this if you want, but I think this avenue is done in public

    Quote from mikezilla

    Bottom line, who wants to take development advice from someone who can't actually develop?

    They develop just fine and their people are happy, that's what matters most.

    Quote from mikezilla

    (This is, of course, in reaction to his disengenuous bull-horning as of late)

    Why is it disengenuous?

    Quote from cdxx

    the king of vaporware. i bet if it ever does finish it will most likely suck.

    More than likely no one will know what it is and it'll have to stand on its own two feet rather than have a legacy backing it up. Whether or not it has the gumption to pull that off... well, I withhold my judgement.

  • Section_Ei8ht
    • May 15, 2006 at 2:46 AM
    • #19

    I know I must seem like Britain to Posty's America because I keep agreeing with him, but I have to agree with him (yet again). I don't hold anything against 3dr. They're in business, everyones happy, they're doing fine.

    Sounds stupid, but I think 3dr is one of the few places I would want to work for.

  • kleinluka
    • May 15, 2006 at 4:14 AM
    • #20

    i wouldnt be happy if i was working there :/

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™