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In The Works ...

  • the Carpenter
  • April 26, 2006 at 2:44 AM
  • Schmung
    • June 26, 2006 at 1:39 PM
    • #41

    Too dark, even on my uber bright works LCD. Definetly getting there though, maybe have some lights on in buildings to break things up a bit.

  • the Carpenter
    • June 30, 2006 at 6:12 AM
    • #42

    Latest Build:

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour01.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour02.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour03.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour04.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour05.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour06.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour07.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour08.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour09.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour10.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour11.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour12.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour13.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tour14.jpg]

    Brightened up a bit since last compile pix, due to popular demand.

  • Schmung
    • June 30, 2006 at 10:02 AM
    • #43

    Get some trim on those interior walls. Outdoor lighting, now it's birghtened looks really bland. Have you got it pointing straight down or are you using ambient light or something horrible like that?

    Looks pretty damm good otherwise.

  • the Carpenter
    • June 30, 2006 at 6:01 PM
    • #44

    The lighting keeps reverting to zero XYZ, even when I leave Hammer open.

    Much pissing off, it does.

    Working on it though.

    Cheers !

  • Marcos
    • July 1, 2006 at 1:48 AM
    • #45

    Nice improvment, but many of the outdoor textures looks too cartoony, undetailed. Maybe try PhilK's Morningstar wad?

  • the Carpenter
    • July 2, 2006 at 4:31 PM
    • #46

    Finally working out the sky glitch I was having.

    [Blocked Image: http://www.accesscomm.ca/users/endo/toura.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourb.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourc.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourd.jpg]

  • the Carpenter
    • July 4, 2006 at 6:55 AM
    • #47

    After an unusually long compile, this is what we see:

    [Blocked Image: http://www.accesscomm.ca/users/endo/toure.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourf.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourg.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourh.jpg]

  • Zacker
    • July 4, 2006 at 7:32 PM
    • #48

    If you want to have stars on the sky then you should make the rest of the sky much more black. It currently looks like some black-brown mix which is rather wierd for a sky.

  • RD
    • July 4, 2006 at 8:13 PM
    • #49

    i like the sky. Instead of the top rows of the buildings, make the streets more lit.

  • SKULLHOZER
    • July 6, 2006 at 7:12 PM
    • #50

    I agree with RD, it needs more light.

  • the Carpenter
    • July 8, 2006 at 4:24 AM
    • #51

    Latest build:

    [Blocked Image: http://www.accesscomm.ca/users/endo/touri.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourj.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourk.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourl.jpg]

  • the Carpenter
    • July 11, 2006 at 7:45 AM
    • #52

    Newer still:

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourm.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourn.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/touro.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourp.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourq.jpg]

  • ⌐■_■
    • July 11, 2006 at 11:57 AM
    • #53

    I have to say this keeps looking better and better all the time! You really improved your work and I like the result as of yet!

    GJ!

  • the Carpenter
    • August 2, 2006 at 6:46 AM
    • #54

    New version of the gay bar:

    Voila !

    Gif is a little jerky, but you get the idea.

    [Blocked Image: http://www.accesscomm.ca/users/endo/bar.gif]

    Other interior changes:

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourv.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/tourx.jpg]

  • RD
    • August 2, 2006 at 11:34 AM
    • #55

    bottom of the lightbeams is a bit screwed. Just cut off the bottom inch

  • Rick_D
    • August 2, 2006 at 2:04 PM
    • #56

    actually looking a loy better, how do people know it;s a gay bar? will there be cod-pieces?

  • the Carpenter
    • August 2, 2006 at 4:12 PM
    • #57

    It says so outside.

  • the Carpenter
    • August 5, 2006 at 6:28 AM
    • #58

    Newer still:

    [Blocked Image: http://www.accesscomm.ca/users/endo/club.gif]

  • ginsengavenger
    • August 5, 2006 at 7:49 AM
    • #59

    hah, cool. You need so much more contrast in the lighting for a club like that, the upper walls and ceiling should be pretty close to totally dark. As long as the floors are well lit, even if somebody stunts up there they'll still be lit as if they were standing on the floor.

  • the Carpenter
    • August 5, 2006 at 3:57 PM
    • #60

    I'll have to do textures for that.

    The only lighting is the neon beer signs & the disco lights.

    I catch your drift though, cheers !

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