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The low poly challenge for May!

  • The Postman
  • April 25, 2006 at 12:04 AM
  • von*ferret
    • April 27, 2006 at 3:16 AM
    • #81

    dont render on black lol

  • General Vivi
    • April 27, 2006 at 3:31 AM
    • #82

    im goign to have to spice mine up now... im getting ... dare i say scared

  • dissonance
    • April 27, 2006 at 3:56 AM
    • #83

    i should make a pebble.

  • I3yG-MaK
    • April 27, 2006 at 4:31 AM
    • #84

    [Blocked Image: http://img181.imageshack.us/img181/9769/poster9eu.jpg]

    [Blocked Image: http://img181.imageshack.us/img181/2971/polycount6dd.jpg]

    [Blocked Image: http://img86.imageshack.us/img86/7481/supafly7tv.gif]

  • Skjalg
    • April 27, 2006 at 7:01 AM
    • #85
    Quote from I3yG-MaK

    [Blocked Image: http://img181.imageshack.us/img181/2971/polycount6dd.jpg]

    How do I make that appear? Or is it for Maya?

  • csharp
    • April 27, 2006 at 8:06 AM
    • #86

    omai double1!!

  • csharp
    • April 27, 2006 at 8:06 AM
    • #87

    [Blocked Image: http://img19.imageshack.us/img19/5641/maschine4gu.jpg]

    ~200 polygons..

  • Squirrelly
    • April 27, 2006 at 8:08 AM
    • #88

    That's hawt.

  • General Vivi
    • April 27, 2006 at 10:39 AM
    • #89

    check in the same place you would find textporter . there should be a polygon counter or somtthing like that!

  • Mazy
    • April 27, 2006 at 10:50 AM
    • #90
    Quote from Skjalg

    How do I make that appear? Or is it for Maya?

    Goto your Utilities tab (Far right), click "Configure Button Sets" (Right side again). Then browse down "MAX STANDARD" to Polygon Counter, pull it over to a slot and you're set. Very useful if you're modelling, especially now that they've removed the ability to check the polygon count on a selection by pressing 7 in the latest max :G

  • csharp
    • April 27, 2006 at 12:24 PM
    • #91

    ohshit forgot the source pic :S

    [Blocked Image: http://www.dhm.de/ausstellungen/der-erste-weltkrieg/pics/rooms/03_07_350.jpg]

  • skdr
    • April 27, 2006 at 12:39 PM
    • #92

    That's cool csharp Is that texture really 128x?

  • KoKo5oVaR
    • April 27, 2006 at 12:50 PM
    • #93

    It's a photo skdr~~

  • JAL
    • April 27, 2006 at 12:58 PM
    • #94

    The model looks like the real gun, which is good.

    However, they really made some ugly guns in ww1

  • csharp
    • April 27, 2006 at 1:35 PM
    • #95

    LOOOOOL :DD skdr is on fire

    And when i "rendered" the uvmap with texporter, i was laughing the size of textuter.. then i figured that it was 256x256

  • skdr
    • April 27, 2006 at 1:36 PM
    • #96

    HAHAhahah oh man. That photo really looks like a render tho.

  • st0lve
    • April 27, 2006 at 2:05 PM
    • #97

    Awesome peris

  • Steppenwolf
    • April 27, 2006 at 5:28 PM
    • #98
    Quote from Pericolos0

    Mine is done , if only i could fly it around on a nintendo ds game or so[Blocked Image: http://insurgencymod.net/team/upload/Users/Pericolos0/personal/ww1/redbaron1.gif]

    WTF Peris you stole my idea! I modeled a red baron today

    Lets see which one comes out cooler

  • Steppenwolf
    • April 27, 2006 at 7:41 PM
    • #99

    Ok, here is my try of a Red Baron!

    [Blocked Image: http://img196.imageshack.us/img196/4903/redbaron17ty.jpg]

    [Blocked Image: http://img259.imageshack.us/img259/475/redbaron24kn.jpg]

    [Blocked Image: http://img196.imageshack.us/img196/6929/redbaron43uu.jpg]

    [Blocked Image: http://img281.imageshack.us/img281/9408/redbaron37fm.jpg]

    248 triangles. One less then peris'

    edit: WTF where do all the planes come from??? havent seen them yesterday!

    I got to model something different.

  • Minos
    • April 27, 2006 at 9:58 PM
    • #100

    editing: owned by pongles

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