Those trees are on the wrong season they should have yellow leaves ![]()
CS Source: de_tropea
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sexy. maybe bevel some of the outside building edges. Would help the overall feel of the levels more by taking away the cube like feel without removing the architectural element.
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Fence on the right in the last pic of your first post doesn't fit in.
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yeah your indoors are great, but the exteriors could use a bit of work, like zacker said I dont think chain link fences fit in there. You could try making your roofs displacements to break up the square/cube feeling.
Keep it up man it just keeps gettin better.
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WhiteDevil - are you talking about how there should be yellow leaves on the trees themselves or the ones that are already on the floor?
von*ferret - I agree. All of the buildings in the map are blocky at the moment. When I am happy with the shape of them and the way they fit together, I will angle the corners, or add extra geometry to get rid of the cube like feel.
Zacker - will remove fences. Make no snse being there whatsoever!
Meotwister - will definitely add displaced roofs when I am happy with the buildings. They make a huuuge difference. The first lot of pics are quite rough, and I am going to rebuild lots of the area. Looks a bit too old engine in places.
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Ahhh I see. So this will mean changing the colour of the trees skin. But don't some leaves go yellow before brown? I don't really know, but if this is a definite problem, changing the skin colour would be easy enough.
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Excellent lookign level, the things I would adress are the few present consistancy issues. You have some nice architecture and some excellent level work, but the trashcans look a little out of place, and the crate on the street is kind of odd, doesn;t seem to serve any direct purpose.
Some other things though very minor but kind of weird you have trees with nice green leaves but the the ground has orange ones laying all around. I know that may not be something you can directly fix but I think militia's trees might have reddish orangish leaves?
The lamp at the top of the small hallway is upside down, that looks pretty odd also.
keep up the great work.
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Cheers atrocity. I added the trashcan becaause it looks modern. I would like to date the map, so that it looks as though it is taking place in the present day. Could also change the colour of the skin on the tree to match the leaves if it is an issue. Lamp definitely looks odd!
Some pics of inaccesable areas. I was wondering if anyone had any good ideas about things that could be added into these areas. There are quite a few of them, so I don't want to keep repeating myself. All ideas are welcome.
[Blocked Image: http://www.skybex.com/de_tropea20.jpg]
[Blocked Image: http://www.skybex.com/de_tropea21.jpg]
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grand.. just feckin grand man..

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Very cool dude

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looks very nice, but its looking more like dod everytime i see it as I can see you are using dod resources.
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Thanks for the feedback guys. A few wip pics of one of the bombsites. Castle will extend to the outside of the level, and over the river. Castle will also break when bombed. Also some new decals to brighten the place up. More modern than the stock ones.
[Blocked Image: http://www.skybex.com/de_tropea30.jpg]
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Ok enough is enough, I WANT BETA!!

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Cheers RA7, and thanks for the pimpage on Lanmaniax! Beta is a long way off though. Still loads of stuff to do. A couple of rooms need a ton of work done to them before I could even consider releasing a beta to check out gameplay issues.
A couple of guys have said that they don't really like the castle bombsite. They think a round building looks a bit weird next to lots of square stuff. I just wondered if anyone had an opinion on this.
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the road in the second shot is way too flat, add some bumps to it and make the edges higher
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Bic Bell, I agree. All the roads, pavements and curbs will be changed. I have changed a few of them already, and made them more bendy, and more bumpy. Just takes me ages to do a displaced area, after which I want to rip my hair out!
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A small update showing changes to areas pimped already. Decals, overlays, rubbish, background buildings, proper displacements etc will be added when I am happy with the geometry. Constructive criticism appreciated. Water in the 4th shot will eventually blend into the skybox.
[Blocked Image: http://www.skybex.com/de_tropea35.jpg]
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I like it

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