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Operation Underground Assault

  • Lee3dee
  • February 22, 2006 at 10:37 AM
  • RD
    • March 18, 2006 at 10:46 AM
    • #21

    maybe a bit too many poles inside the subway?

  • Minos
    • March 18, 2006 at 1:21 PM
    • #22

    That looks AWESOME dude Love the detail, keep it up.

  • Grinwhrl
    • March 18, 2006 at 2:53 PM
    • #23

    looking sweet

  • D3ads
    • March 18, 2006 at 6:58 PM
    • #24

    Noice.

  • ⌐■_■
    • March 20, 2006 at 2:26 PM
    • #25

    yup. awesome

  • Lee3dee
    • March 21, 2006 at 7:58 AM
    • #26

    thanks guys

    New Screenshots. Getting close to March 31st release

    Still working on adding meshes to the central area, like benches, vending machines, etc.

    [Blocked Image: http://art.lee3dee.com/level/underAssault/assault08.jpg]

    [Blocked Image: http://art.lee3dee.com/level/underAssault/assault09.jpg]

  • Squirrelly
    • March 21, 2006 at 12:41 PM
    • #27

    The walls are too dirty in contrast with the floors. Spice it up on the ground to better reflect the wear and tear present on the walls. Otherwise, looks great!

  • spuit*11
    • March 21, 2006 at 12:46 PM
    • #28

    In the last two screens you should try making a low wall and some benches in the middle of that gallery.

  • PS_Mouse
    • March 21, 2006 at 1:30 PM
    • #29

    I like. But yeah, that area in the bottom two shots definately needs some sort of detail in the center.

    Am I the only one who thinks subway ceilings are the most interesting things ever?

  • Lee3dee
    • March 21, 2006 at 5:07 PM
    • #30

    i like the idea of a wall divider, i'll experiment with that today .

  • von*ferret
    • March 21, 2006 at 5:17 PM
    • #31

    ground seems kinda blotchy with those black areas on the floor

  • Lee3dee
    • March 22, 2006 at 9:14 AM
    • #32

    and a few more

    [Blocked Image: http://art.lee3dee.com/level/underAssault/assault16.jpg]

    [Blocked Image: http://art.lee3dee.com/level/underAssault/assault17.jpg]

    almost finished the lower level, need to add some service areas for gameplay flow. and fix some texture issues. Then its off to make the esculators and ticketing area. phew!

  • Mazy
    • March 22, 2006 at 9:48 AM
    • #33

    Looks cool, nice to see some maps from these kind of games~

  • Lee3dee
    • March 23, 2006 at 5:33 AM
    • #34

    thanks Mazy This has definately been a learning experience to get a level to look realistic.

  • General Vivi
    • March 23, 2006 at 7:55 AM
    • #35

    yeah man its looking really nice

  • dissonance
    • March 23, 2006 at 8:24 AM
    • #36

    The ceilings are looking a bit bland, but nice work with props breaking that up in places. But... could you put up some specular maps or some normal maps or something to make them a bit more... seedy? Grainy?

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