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Insurgency Media Update

  • DelaZ
  • February 17, 2006 at 2:05 PM
  • DelaZ
    • February 17, 2006 at 2:05 PM
    • #1

    Enjoy...

    [Blocked Image: http://insmod.net/screenshots/ins_ramadi_feb06_06.jpg]

    [Blocked Image: http://insmod.net/screenshots/ins_ramadi_feb06_01.jpg]

    [Blocked Image: http://insmod.net/screenshots/ins_karkar_feb06_02.jpg]

    [Blocked Image: http://insmod.net/screenshots/ins_baghdad_feb06_03.jpg]

    [Blocked Image: http://insmod.net/screenshots/ins_ramadi_feb06_02.jpg]

    [Blocked Image: http://insmod.net/screenshots/ins_ramadi_feb06_05.jpg]

    More screenshots in here:

    http://insurgencymod.net/media.php

  • RD
    • February 17, 2006 at 2:11 PM
    • #2

    fucking ahsum!!!!!!!!

  • ⌐■_■
    • February 17, 2006 at 2:25 PM
    • #3
    Quote from RD

    fucking ahsum!!!!!!!!

    indeed my friend. But when will there be a public beta for crying out loud!~

  • FrieChamp
    • February 17, 2006 at 2:42 PM
    • #4

    The bullet hit effects on the 2nd pic look kinda odd (on first glance I was wondering "why the heck are there arrows on the shot pointing to spots on the car wreck"), but ingame it might be a different story.

    Rest is top notch though, looks good fun!

  • Algor
    • February 17, 2006 at 2:42 PM
    • #5

    badmofo's up_regime comes to mind in a lot of those shots.

    get down soldier! incoming fist! uhh looks cool though.

    oh, and i'm on the same page with frie about the bullet impacts on shot 2.. wierd D:

  • Section_Ei8ht
    • February 17, 2006 at 2:48 PM
    • #6

    sex.

  • Zacker
    • February 17, 2006 at 3:12 PM
    • #7

    Looks great for sure, but as Friechamp mentioned those bullet ricochet effects are quite wierd and exaggerated.

  • cyberjunkie
    • February 17, 2006 at 3:30 PM
    • #8

    haha, I was wondering too, what are the arrows pointing out to???

    Looking good

  • Taylor Swift
    • February 17, 2006 at 3:38 PM
    • #9

    If you guys make lasers on some weapon you rocks the bottom.

  • rockdude86
    • February 17, 2006 at 3:42 PM
    • #10

    siked!

  • Tequila
    • February 17, 2006 at 4:17 PM
    • #11

    Mmm.

    Edit: Actually, the above doesn't do this mod justice. The art direction's quality and consistency is out of this world, and I really don't think the gameplay will fail us either. I'm excited to say the least.

  • DelaZ
    • February 17, 2006 at 4:22 PM
    • #12
    Quote from Zacker

    bullet ricochet effects are quite wierd and exaggerated.

    I think they still are the default Half-Life 2 ones

  • st0lve
    • February 17, 2006 at 4:30 PM
    • #13

    RD we need some sucidebomber maps for INS at once!

  • Phatsniper
    • February 17, 2006 at 4:34 PM
    • #14

    Looking truly amazing guys, but it's the gameplay I want to see

  • von*ferret
    • February 17, 2006 at 5:45 PM
    • #15

    I wish I had time to contribute something of quality =(

  • KungFuSquirrel
    • February 17, 2006 at 6:01 PM
    • #16

    You're implying time is the factor

    Looking great, you crazy crazy INS peeps.

  • Minos
    • February 17, 2006 at 6:22 PM
    • #17

    Best ever!

  • PhilipK
    • February 17, 2006 at 7:12 PM
    • #18

    as said. extremly petable =)

  • mike-0
    • February 17, 2006 at 9:57 PM
    • #19

    looks ready to go

    release it

  • Defrag
    • February 18, 2006 at 5:39 AM
    • #20

    Looks really cool. The whole theme seems very well thought out & immersive. Good job, guys!

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