http://www.gameinformer.com/News/Story/ ... .19923.htm
Interesting read, it isn't really about the MOD itself, rather about the development and the team behind it, their role in the MSU contest and the company they founded from the money and license they won.
He also talks about MOD development in general:
QuoteWhat happens – and I learned this on other mods – you release a buggy alpha, no matter how good your ideas are, no matter how original they are, no matter how fun your concept is, if your execution is poor, you’ve left a dirty taste in the mouths of every fan that will ever try your game again. So many mods are doing this.
Whereas people like Erik Johnson from Valve preach that the only way to create a succesful MOD is to release many iterations of your MOD on the way to completion.
I'm wondering what you guys think about that ![]()