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Causality Effect Released A HL2:SP mini-mod

  • OnboardError
  • February 6, 2006 at 9:43 PM
  • OnboardError
    • February 6, 2006 at 9:43 PM
    • #1

    [Blocked Image: http://img74.imageshack.us/img74/8797/ce0700005fe.jpg]

    What if everything that went wrong on "A Red Letter Day" was not caused by what you thought? What if your teleport ripped a hole in space and time? Now you must travel through time to correct the events and set right your past.

    Causality Effect

    “A Red Letter Day Gone Wrong”

    It’s been 4 months or since I started my Single Player mod. So it’s finally done. Well what can I say now…… Hope you enjoy it. I put Easter Eggs in every map and there are four different endings to get by killing different people during the boss fight. There are FPS issue spots and I am sorry for this, but ill admit that unlike other mods out there. Just try to have fun and take your time. No need to rush a great thing. GO PLAY!

    Get it here: http://causalityeffect.irswedish.com/downloads.html

    Speical Thanks To:

    Valve - SDK maps where clearly used in the making of my mini map I.E. the whole start. Plus the engine

    and for Gabe for sending me a signed hat

    http://www.hl2world.com - Everyone in the mapping forum was a great help to me.

    Awsome Alex - site and tester

    Raminator - mapping help with the 6th map, optimized it to hel

    Alex Royce - Testing and helped with stuff

    Forte - mirror host

    Mido - Help with problems

    kabuki - more map help

    Bryant "PC3200" Moore - Final Beta stage tester.

    XtrmEend - Tester

    Pietak - Tester

    ^ben - Tester

    coldcrow - Super Tester

    VashTLD - Tester

    dvs - Fixed my first map when it broke

    jean paul - help with displacements and a ton more

    abigserve - beta tester

    Hyperion2010 - tester with very very usefull help

    barneyinblue - mod screen help with my text

  • insta
    • February 6, 2006 at 9:52 PM
    • #2

    Sweet! The world needs more singleplayer mods.

  • Nysuatro
    • February 6, 2006 at 10:18 PM
    • #3

    Cool. Will try it

  • von*ferret
    • February 6, 2006 at 10:24 PM
    • #4

    more pics!

  • Minos
    • February 6, 2006 at 11:12 PM
    • #5

    Sounds interesting

  • Section_Ei8ht
    • February 7, 2006 at 5:07 AM
    • #6

    downloading now.

  • Algor
    • February 7, 2006 at 5:54 AM
    • #7

    pretty neat, but you should really learn to not punish the player all the time for things he didn't do (ie; all the times in your episode you open a door and BAM a headcrab is in your face). and i can't say i dug re-living the whole intro thing again. btw, i am stuck in the room with the english RPG chap.

  • kleinluka
    • February 7, 2006 at 6:18 AM
    • #8
    Quote from von*ferret

    more pics!

    http://causalityeffect.irswedish.com/media.html

    Edit: OMFG 2000 posts!!

  • von*ferret
    • February 7, 2006 at 8:10 AM
    • #9

    lol I'm lazy!

  • RA7
    • February 7, 2006 at 6:50 PM
    • #10

    Nice, will try it and post the news on me webby.

  • dissonance
    • March 2, 2006 at 8:36 PM
    • #11

    Downloading.

    I think I'll go make some coffee in the meantime.

  • dissonance
    • March 2, 2006 at 9:55 PM
    • #12

    ...were you high?

  • Tequila
    • March 2, 2006 at 10:22 PM
    • #13
    Quote from dissonance

    ...were you high?

    What exactly is this meant to mean?

  • dissonance
    • March 3, 2006 at 1:10 AM
    • #14
    Quote from Tequila

    What exactly is this meant to mean?

    It looked to me like a bunch of shit was just thrown in because it might look cool. There wasn't much diversity in foes, they just traveled in packs and tried to rape me.I've mapped when I was high, and it does tend to turn out with things like "how about a helicopter here... and 40 headcrabs. Yes, let's do that", which was the vibe I got from this mod.

    Very interesting premise, though. A+ on that.

    Also, did this lag badly for anyone else, or was that just me?

  • insta
    • March 3, 2006 at 1:21 AM
    • #15

    Yeah, the performance was pretty horrid in places, sewers especially.

  • rockdude86
    • March 3, 2006 at 1:42 AM
    • #16
    Quote from dissonance

    What exactly is this meant to mean?

    It looked to me like a bunch of shit was just thrown in because it might look cool. There wasn't much diversity in foes, they just traveled in packs and tried to rape me.I've mapped when I was high, and it does tend to turn out with things like "how about a helicopter here... and 40 headcrabs. Yes, let's do that", which was the vibe I got from this mod.

    Very interesting premise, though. A+ on that.

    Also, did this lag badly for anyone else, or was that just me?

    lol i thought exactly the same guess thats why i liked it :wink:

  • von*ferret
    • March 3, 2006 at 2:50 AM
    • #17

    was the levels compiled properly or not properly optimized?

  • dissonance
    • March 3, 2006 at 8:19 AM
    • #18
    Quote from von*ferret

    was the levels compiled properly or not properly optimized?

    I have a funny feeling he didn't run VIS at all, but I never fooled with mat_wireframe so I can't say for sure.

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