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Crysis - Crytek's new game

  • skdr
  • January 23, 2006 at 1:17 PM
  • skdr
    • January 23, 2006 at 1:17 PM
    • #1

    I can't believe this is not here. Just unveiled:

    http://www.gamershell.com/news/27536.html

    German mag scans:

    http://img376.imageshack.us/img376/9582 ... ver4we.jpg

    http://img235.imageshack.us/img235/3637 ... 3283gz.jpg

    http://img235.imageshack.us/img235/377/ ... 3296xj.jpg

    http://img64.imageshack.us/img64/6263/c ... 3302hx.jpg

    http://img206.imageshack.us/img206/7923 ... 3312yj.jpg

    http://img28.imageshack.us/img28/3687/c ... 3322ds.jpg

    http://img479.imageshack.us/img479/708/ ... 3331mk.jpg

    http://img28.imageshack.us/img28/2674/c ... yengin.jpg

    http://img479.imageshack.us/img479/4219 ... yengin.jpg

    Quote

    An unknown object (not an asteriod because it didn't cause enough damage) hits an island in the Pacific, and the North Koreans send their army to investigate the issue, and so does China and the US sends two carriers there as well. The tensions between the NK and US are close to a war, so the US starts a CovertOp and sends in Jake Dunn (our character) and a small team to infiltrate and investigate the situation on the island.

    It's the first game that uses "DX10" and shader model 4

    Looks awesome!

  • Taylor Swift
    • January 23, 2006 at 1:24 PM
    • #2

    wow that guy looks like he is from TRON 2.0

    "this is crazy i promes games will look more then photorealistic in within 5 years it would be"

  • Jezpuh
    • January 23, 2006 at 1:32 PM
    • #3

    Needs a better name. The whole "cry" thing is getting a bit lame.

  • Taylor Swift
    • January 23, 2006 at 1:34 PM
    • #4
    Quote from Jezpuh

    Needs a better name. The whole "cry" thing is getting a bit lame.

    like what?

    Materially: killing serially?

  • Thrik
    • January 23, 2006 at 1:42 PM
    • #5

    I think it's kind of cool that they've got a little running joke type thing going on with the titles. Beats just taking some random noun and then possibly slapping a random adjective on it.

    As for the game, sounds rad. Looks like that CryEngine 2 video which did the rounds a while ago came from this. xD

  • skdr
    • January 23, 2006 at 1:57 PM
    • #6

    There is a NEW video floating around the web showcasing the stuff. Can't find it, all the links are removed :/

  • Kosmo
    • January 23, 2006 at 2:08 PM
    • #7

    Freaking awesome, everytime I think that "we are set for a while in game graphics" something comes around the corner and slaps me on the face.

    You would think that around 10 years of this, I would have already learned my lesson, but NO!

    I like the cry* names, more imaginative than "gamename engine", "computerterm" or "something renderer/renderer something".

    It ties the engine to the company snugly.

    Oh, and question to Frie if he can answer without violating NDA.

    How well does modding and mapping skills learned on the old engine apply to the new engine? Is it UT style, or complete relearning ahead?

  • Mazy
    • January 23, 2006 at 2:23 PM
    • #8

    Hah, Sci-fi, sweet~

  • Thrik
    • January 23, 2006 at 2:24 PM
    • #9

    You can get a high-definition version of the old one here. I'm assuming this isn't what you mean as although it was only added today it seems to just be the little one released a while back (albeit in a great resolution).

  • Section_Ei8ht
    • January 23, 2006 at 2:24 PM
    • #10

    we have a contender for unreal engine 3? looks like it. Sweet stuff.

  • skdr
    • January 23, 2006 at 2:27 PM
    • #11
    Quote from Thrik

    You can get a high-definition version of the old one here. I'm assuming this isn't what you mean as although it was only added today it seems to just be the little one released a while back (albeit in a great resolution).

    Yeah that's the old one, there should be new one out too which was released few days ago.

  • Bic-B@ll
    • January 23, 2006 at 2:33 PM
    • #12

    i see two carriers and no f18s

  • kleinluka
    • January 23, 2006 at 2:36 PM
    • #13

    looks awesome~~~

  • Kosmo
    • January 23, 2006 at 2:37 PM
    • #14

    Gamers Hell seems to carry the Crysis interview video

  • Zacker
    • January 23, 2006 at 4:07 PM
    • #15

    Very nice to finally see some shots of their new game. The original FarCry still looks nice, so it is exciting to see what they have for us this time.

  • FrieChamp
    • January 23, 2006 at 4:12 PM
    • #16
    Quote

    I can't believe this is not here. Just unveiled:

    Yes this took you guys indeed a while

    Here is a translated version of the article in bulletpoints format. Since this covers pretty much up what is known to the public so far, it's all I am allowed to tell you right now. I hate to be picky about it, but I also don't wanna run into danger losing my job:

    Quote

    The cry 2 engine supports dual core processors.There are more effects (in terms of lighting I think) on a single tree than some other engines have for a whole game.

    The aim/goal(?) of the cry2 engine is to have everything dynamically lit in real time, interactive and destroyable. The sun goes from east to west, clouds and gigantic rock formations throw their shadows properly over every piece of the jungle.

    Amongst the cinematic tools there's a speed effect (motion blur?). Objects lose their contours in fast manouvres and only objects in the middle of the picture are focussed.

    (Caption to picture of aircraft carrier with yellow vest guy) The cry 2 engine puts emphasis on details like the lettering on the rocket or the vest of the deck officer. The vertical jump jet in the background can navigate around all objects itself.

    There are no perceptible level boundaries (mentioned in the context of aerial battles).

    You can save freely.

    Developers are guessing at only ten hours of playtime, the multiplayer component will be emphasised.

    Beside normal deathmatch and team deathmatch is a mode that pits two teams tactically against each other. Artifacts from the middle of the map can be redeemed for new weapons, upgrades and vehicles at each team's base. Robbing the opposing team of an artifact makes them lose those skills.

    Crytek unsure of a release date at the moment but guessing at 4th quarter 2006.

    (Caption with the sunset) We mounted a silencer for the night deployment. Our compass appears to be broken however; the sun is going down in the north.

    Long section which I skimmed over concerning comrades/killing them off, a molecular accelerator weapon, alien enemies, some strange hot/cold/ice dynamic that links in with your nano suit, and using that in combat/shockwaves striking aliens within a 50 metre radius. If people really want that cleared up I'll translate it properly if you ask.

    It seems to say there aren't bosses in the game, but some enemies are so huge that you actually have to climb them to defeat them (sounds like a boss to me). Boots with magnetic soles assist you, the aliens are studded with metal (?).

    You cannot command team mates, yet they will work together with each other in sieging positions.

    Again, skimmed, but it seems some large calibre weapons are tied to your nano suit power and just a couple of shots may drain it.

    No cutscenes, they want the player to experience story progression in normal game mode.

    Aliens require sub zero temperatures, have a giant ice machine/snow canon which has transformed part of the island to make it inhabitable.

    Nano suit keeps Jake (protagonist) hot or cold depending on area of island.

    Something about American and Korean troops, I'm not sure if they're working together or opposed or what. Maybe that damn Kim Jong Il sent troops to assist the aliens.

    While you can't influence the main story outcome, there are many variables along the way, for example Jake might have a romance with a pretty female soldier, to try and give high replayability.

    Trying to make everything destroyable, Level Designer Sten Huebler is quite proud; "The times when a pathetic branch will stop your jeep are gone." Branches can be snapped off trees, plants trodden underfoot etc.

    Through an easy menu you can mount silencers/telescopic sights/laser pointers.

    Ah now thinks make sense, I've been reading this article backwards... A flying object crashes on an island that doesn't seem like a meteor. The North Koreans send their fleet to investigate. So does USA. I think forces are at first opposed till you find the aliens and then you work with the Koreans. Aliens using a giant ice canon to freeze the island as the need sub zero conditions to live.

    The level they saw, air insertion, and from the apparently endless sky to the jungle below and the corral filled ocean there were no distracting loading times.

    Start off investigating the flying object, dealing with korean patrols, scanning matter from the found object similar to in Condemned.

    Minimum requirements, Cevat Yerli, director of Crytek says is a Shader 2.0 Graphics card. They (article authors) are assuming that you'll also need at least a 2.0Ghz CPU and 512 MB ram top play the title ok. To play at maximum settings you'll need a lot more power and CPUs with two cores are taken advantage of in Crysis. The programmers use a sophisticated load distribution system from the hyper threading chips, dual core processors, but also hybrids like the pentium extreme edition 840 and 955, or to profit from the planned processors with 4 cores in 2007. It's possible that crysis will be one of the first titles to support the coming direct X 10 and shader model 4.0. Suitable cards should appear in the second half of the year.

    Display More

    Just one addition: This is just the first shots released, still lots of WIP, the final stuff and other game features will rock your world, trust me on this one

  • Bic-B@ll
    • January 23, 2006 at 4:53 PM
    • #17

    will dx 10 run on xp or only vista?

  • Flight40
    • January 23, 2006 at 5:01 PM
    • #18

    I know that Vista supports both DX9 and 10, but I'm not sure if XP will be compatible with DX10.

  • FrieChamp
    • January 23, 2006 at 5:07 PM
    • #19
    Quote

    Surely you can answer this one: did you get a computer from work that can actually run this thing?

    No, as designers we use our "imagination"

    Yes we got the machines to run the game and to do our work.

  • Kosmo
    • January 23, 2006 at 6:07 PM
    • #20

    Frie puhlees, can you tell meh, if the new engine will be similar to the current Cryengine in moddability, will it use sandbox? Lua for scripting? Can you mod the new engine if you know how to mod the old, as easily?

    You know, for an answer, I'll suck your toes!

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