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Sky Boxesq

  • von*ferret
  • January 20, 2006 at 7:52 AM
  • von*ferret
    • January 20, 2006 at 7:52 AM
    • #1

    How would you go about modeling and unwrapping a sky to envelope a "world." I tried a semisphere but I dont like it very much, mainly because of the uvw mapping I did on it. Which brings me to my 2nd quesiton, how would yo unwarp it?

    OPEN FOR DISCUSSION

  • Hourences
    • January 20, 2006 at 8:36 AM
    • #2

    Bringhs me to the questions, why do you want to unwrap it in the first place ?

    Planar map it if its for clouds

    If you want horizon stuff on use another mesh ring in front of it and cylinder map it

    Or simply use a cube

    Or use multiple seperate placed sheets in front of all that

    Theres little point in trying to stick the entire skybox in 1 sphere, I think youre trying that

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