ITT I shall post my thoughts on the game F.E.A.R when I am done with it. (Interval 09 - OMG!) In the meantime post your favourite F.E.A.R. screenshots and movies kthx~
F.E.A.R. (SPOILERS)
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Dear me, surely you should have waited till you'd completed the damn thing before starting this thread.
You make me sick, D3.
But I hope you enjoy the game. The ending is a cracker.

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Another thread to pass the rigorous quality assurance phase.
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i am actually curious what d3 thinks of FEAR
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i loved the game . I just recently picked up their editor and started tyring to map in it. its starting to get difficult . just by a lil bit
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It was a pretty good game, but I thought the level design sucked. The gunfights more than made up for it though.
They should have added a skirmish-mode, where you could set up fights in small areas. Would add a shitload of replay-value.
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Heh...
****SPOILERS!!****
Towards the end and I was genuinely really exicted about what is actually going on with Origin...
..only to be left disappointed.
Having played it on the near low settings I can't really comment on the visuals since I'll never get it looking as good as most of you lot (at least not on my current machine). The general level design of the game mostly leaves a lot to be desired of, not because of the somewhat generic locations but mainly as there's hardly any detail in the design and sometimes (dare I say it) feels like the design of an amateur level designer releasing a map pack.
Forgetting all about that, the combat is well.. amazing. I've not played a FPS with combat so good, the AI is top notch although not without it's flaws, the slow-mo effect isn't a patch on Max Payne but it works well in conjuction with tackling multiple foes, especially necessary against the mechs and the ninja things! The weapons are pretty standard and most of the time I only needed to stick with the machinegun, mp5 and akimbo pistols, they also had a nasty habbit of falling through the floor when you changed over, which wasn't very good.
I genuinely jumped a few times (ie when Alma comes at you in the vent and when you reach the bottom of a ladder to see fettel standing next to you, but the game wasn't all that scary (I think the only time I was kinda scared was when Alma's corpse came at me near the end
)The ending was.. like I mentioned before, very disappointing. Sure the nuclear explosion was amazing, but afterwards I was expecting more. When I heard that bump on the chopper I knew it was Alma and I was expecting the final boss... and then she appears and it's all black. Obviously opens it up for a sequel I suppose but still.
From what I can gather at the end you were one of the first prototypes from the origin projects born from Alma along with Fettel. Alma was Wade's other daughter and they killed her off when they realised she was a danger to the project by influencing a 10 year old Fettel to commit murder. I guess that Fettel's reasons for invading the ATC corperation was to take revenge on the people that created him and thus when he'd killed Alice he knew he had nothing to live for and waited to be killed and released from his misery.
I've got some screens I took (after I worked out that F8 was the screenshot button about three quarters of the way into the game :roll: )
I forgot to mention that you should post your own opinions too!
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Crappy media:
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[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/FEAR/02.jpg]
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/FEAR/03.jpg]
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/FEAR/04.jpg]
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/FEAR/05.jpg]
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I've yet to play the full game. Suffice to say the demo was scary enough, which is making me hesitant to purchase the full game incase I can never sleep again.

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If thats how it looks on all gfx cards, Im amazed that its a retail game.
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Quote from st0lve
If thats how it looks on all gfx cards, Im amazed that its a retail game.
Nah I've just got an old rig, THIS is what it looks like on a decent setup...
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Anyone kind enough to post screenshots of the base and outside urban areas with detail on max? There aint any already done on the sites...
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meh, ending was pretty fckn sweet though (some of it anyway)
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Really enjoyed the game, intense to the end. I found the ending satisfying. The pacing and scripting really really shine all the way through.
The major complaint about the game has been the level design--I would have appreciated more diverse environments too but what they put forward was pretty good IMO. The team has shown they can do a variety of beautiful and exotic settings with the NOLF games, so it's clear that it was a deliberate choice to limit the number and diversity of environments. In fact FEAR's seemingly bland levels really brought focus to the core of the game which was the suspense and the firefights. This isn't a game where they want you to stop and stare at the scenery, they want you to keep moving and maintain the pace of the game.
Especially considering there were only like three or four major settings they did a remarkable job of recycling art in interesting ways--the areas didn't feel overly repetetive and didn't get dull. Probably a similar or greater amount of art time was spent on Doom 3 which was so poorly paced and repetetive it was a chore to play.
TBH Monolith is one of the top companies I'd like to work for based on their body of work.
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The only good thing of fear is the combat. The maps sucked, and the story was even worse. Everytime a map was loaded you got some text that confused the hell out of me, like
Quotehannibal-3 spy satellite is online. One fear operative is found alive, life signs stable. Paxtons tracking signal is detected. Sfod-d reinforcements enroute to primary mission. Remaining fear operative attempts to locate and neutralize Fettel. Fear point man must locate armachans laptop. Fear technical officer and Sfod-d escort search for FEAR.
I still dont know who Paxton or Fettel or Sfod-d or armachan is, and there were no satellites in the game.
Anyways, what was good about the scripted sequences? I only digged the nuke sequence
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everything was well done, imo, except the level design. so bland.
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Quote from RD
Anyways, what was good about the scripted sequences?
meh, I didn't mean the hold-still-while-we-tell-you-the-plot stuff, but the sudden appearances/disappearances of the girl and Fettel, the scenes with the fat lab tech were solid, so on.
Oh yeah, the multiplayer: sucky disappointment. Why didn't they include slowmo in MP. TS is a perfect case for how it can work. They had a long time to work on it too since the early showings when they got a lot of criticism for it... why? Meh. I'd rather have a so-so attempt at it in a retail game than another boring deathmatch that I'll play twice and uninstall.
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I agree with rd, the combat was totally amazing, but pretty much everything else didnt do that much for me. The graphics had their moments, but in general they just look dull and tacky, and obviously the leveldesign and architecture feels way too mockup'ish in pretty much the entire game. Also I didnt find it very scary, only got a few shocks through the game. Condemned (Also a Monolith game) did it alot better for me, building up a really tense atmosphere and just tried to sneak up on you and fuck your mind at the right times.
Still, FEAR is a pretty good game but its no way as complete a package as some people make it sound (IMO
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Quote from ginsengavenger
meh, I didn't mean the hold-still-while-we-tell-you-the-plot stuff, but the sudden appearances/disappearances of the girl and Fettel, the scenes with the fat lab tech were solid, so on.
Oh yeah, the multiplayer: sucky disappointment. Why didn't they include slowmo in MP. TS is a perfect case for how it can work. They had a long time to work on it too since the early showings when they got a lot of criticism for it... why? Meh. I'd rather have a so-so attempt at it in a retail game than another boring deathmatch that I'll play twice and uninstall.
What are you talking about? Slo-Mo is an integral part of FEAR's MP.
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