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  3. Level Design

Level Design Help Files

  • von*ferret
  • December 13, 2005 at 8:01 AM
  • von*ferret
    • December 13, 2005 at 8:01 AM
    • #1

    Collection of Help Sites for Level Design themed Files If you wish to add to this, simply reply and I'll add your link in its appropriate category. Thanks to everyone who contributes!

    General Level Design Articles & Best Practices

    • Common Sense vs Level Design: http://www.johnsto.co.uk/design/common-sense/
    • Ten principles of good level design: http://www.gamasutra.com/blogs/DanTaylo…sign_Part_1.php
    • Starting a new level: http://designreboot.blogspot.de/2010/02/level-…-new-level.html
    • The visual guide to multiplayer level design - http://www.gamasutra.com/blogs/BobbyRos…evel_Design.php
    • Multiplayer 101 Level Design - http://www.slothy.com/composite/MP_101.doc
    • Lunaran's Deathmatch Encyclopedia - http://lunaran.com/page.php?id=9
    • Designing FPS Multiplayer Maps - http://www.ongamedesign.net/designing-fps-…er-maps-part-1/
    • Deathmatch Map Design: The architecture of flow - http://www.gamasutra.com/view/feature/1…design_the_.php
    • Deconstructing "Favela" (COD:MW2) - http://blogs.wefrag.com/channie/2010/0…-favela-part-i/
    • Designing better levels through human instinct: http://www.gamasutra.com/view/feature/6…ls_through_.php
    • Composition in Level Design - http://gamasutra.com/blogs/MateuszP…evel_Design.php
    • Level-Design.org Knowledge Base - http://level-design.org/?page_id=2468
    • Push & Pull: The art of guiding players through an environment - http://www.clement-melendez.com/portfolio/arti…l/introduction/
    • Ben’s Small Bible of Realistic Multiplayer Level Design - http://www.benb-design.net/Articles/benb_article02.pdf

    GDC

    • GDC 2010 Level Design Notes - https://tinyurl.com/yahz3bme
    • GDC talk on Level-Design Pre-Production: http://www.gdcvault.com/play/1012660/Level-Design-in-a-Day
    • Iterative Level-Design at Bethesda: http://www.gdcvault.com/play/1020171/Level-Design-in-a-Day

    Source SDK

    Communities

    • HALFLIFE2.NET - http://www.halflife2.net/
    • Interlopers.net - http://interlopers.net/
    • Wavelength - http://forums.thewavelength.net/
    • Slackiller - http://www.slackiller.com/
    • HLGamer.com - http://www.hlgamer.com/
    • Half-Life 2 Files - http://halflife2.filefront.com/

    Modding

    • Valve Developer Community - http://developer.valvesoftware.com/wiki/Main_Page
    • Modding Resources - http://forums.filefront.com/showthread.php?t=173279
    • Mod Making Tutorials - http://tutorials.mod... ... =61&diff=0
    • Mod Making Tutorials - http://tutorials.mod... ... a-single-/

    Team Fortress 2

    • http://forums.tf2maps.net/showthread.php?t=4674

    Counter-Strike: Global Offensive

    • http://www.worldofleveldesign.com/categories/cat_csgo.php

    Tutorials

    • Mod Making Tutorials fogs - http://tutorials.moddb.com/70/?fpage=0
    • A (rare) French tutorial on a lot of things: http://nyko18.free.fr/Hammer/?p=optimisation#II_3_B
    • Halfwit2:http://halfwit-2.com/?page=tutorials&action=view&item=44
    • Custom Sky Box Creation: https://migrationtest.mapcore.org/topic/19547-tu…kybox-for-csgo/

    Props

    • Creating a simple model for HL2 with StudioCompiler - http://www.chaosinca... ... r_help.php

    Tools

    • Cannonfodder's Half-Life 2 Tools - http://www.chaosincarnate.net/cannonfodder/cftools.htm
    • Wall Worm's Tools - http://www.chaosincarnate.net/cannonfodder/cftools.htm
    • Compile Pal - http://a.pomf.se/ephara.mp4 / https://github.com/ruarai/CompilePal
    • Materialize - Free Texture Map Generating Tool - https://www.youtube.com/watch?v=vtnJToPxBNo

    Unreal Engine 2

    • Unreal Developer Network - http://udn.epicgames.com/Main/WebHome <-
    • Unreal Wikipedia - http://wiki.beyondunreal.com/wiki/
    • Unreal Forum - http://forums.beyondunreal.com/forumdisplay.php?f=13

    Unreal Engine 3

    • http://help.hourences.com/tutorialsindex.htm
    • http://www.roboblitz... ... l:Allpages
    • http://www.avld.org/...s/tuts/tuts.htm
    • http://www.chrisalbeluhn.com/3D_Tutorials.html

    More UE3 related links here: http://itu.dk/people/peder/

    Quake 4

    • http://www.iddevnet.com/quake4/

    Cryengine 2

    • Crytek's official developer portal - http://www.crymod.com

    Literature

    • The How's and Why's of Level Design: http://www.hourences.com/product/the-ho…level-design-2/
    • Level Design for Games: Creating Compelling Game Experiences: http://www.amazon.com/Level-Design-G…73437833&sr=1-1
    • Game Level Design: http://www.amazon.com/gp/product/158…ASIN=1584503696

    Other Useful Resources

    • Free sounds and sound effects for everyone: http://www.partnersinrhyme.com/
    • Many useful links regarding level design (among other topics) can be viewed here as well: http://csyvertsen.net/?page_id=242

    Great Mapcore Topics

    Updated by FrieChamp on August 14th, 2014Updated by 'RZL on June 10th, 2018

  • von*ferret
    • April 4, 2006 at 7:55 AM
    • #2

    Bumping this,

    IF YOU FIND ANYTHING PLEASE POST SO THAT WE CAN HELP THE COMMUNITY.

    I dont care which engine you find ANYTHING, but anything and everything is helpful as long as its of some quality!

  • Furyo
    • April 4, 2006 at 8:54 AM
    • #3

    Killing Grounds has closed (AKG) and now redirects to the Valve wiki. I'll post my Source links tonight when I'm home.

  • Minos
    • April 4, 2006 at 6:52 PM
    • #4

    Nice stuff. I think this might be useful too:

    http://www.mapcore.net/forums/viewtopic ... 34&start=0

  • insta
    • April 4, 2006 at 7:24 PM
    • #5

    Here's a mirror for AKG :

    http://www.gmodcentral.com/mirror/akg/index.htm

  • Furyo
    • April 4, 2006 at 10:13 PM
    • #6

    I'm sure most of you on the Source engine know these sites already, this is for the newcomers:

    Snarkpit: http://www.snarkpit.net/

    A (rare) French tutorial on a lot of things: http://nyko18.free.fr/Hammer/?p=optimisation#II_3_B

    Free sounds and sound effects for everyone: http://www.partnersinrhyme.com/

    Halfwit2:http://halfwit-2.com/?page=tutorials&action=view&item=44

    Obviously the Valve wiki should be listed as well:

    http://developer.valvesoftware.com/wiki/Main_Page

  • -HP-
    • July 24, 2006 at 12:12 PM
    • #7

    Here's my 50cent! =)

    Yet another great bump han?

    Source engine resources

    Communities

    HALFLIFE2.NET - http://www.halflife2.net/

    Half-Life 2 Online Source - http://www.hl2source.com/

    Cannonfodder's Half-Life 2 Tools - http://www.chaosincarnate.net/cannonfodder/cftools.htm

    Edit Life - http://www.editlife.net/

    Slackiller - http://www.slackiller.com/

    HLGamer.com - http://www.hlgamer.com/

    Half-Life 2 Files - http://halflife2.filefront.com/

    Interlopers.net - http://interlopers.net/

    Mod HQ - http://www.mod-hq.com/

    Half-Life 2 Mods - http://www.hl2mods.co.uk/

    HL2Mapping.com - http://www.hl2mapping.com/

    Iwannamap.com - http://iwannamap.com/

    Forums

    Wavelength - http://forums.thewavelength.net/

    Hammer

    AMMAHLS - http://ammahls.com/index.php?page=downloadcat&cat=tools

    Category:MappingTutorials | HalfLife 2 Knowledge Base - http://www.hl2world.com/wiki/index.php/ ... gTutorials

    Gamewag - http://www.gamewag.com/hl2.html

    Modding

    Source Blog - http://www.sourceblog.net/

    VERC - http://collective.valve-erc.com/

    Valve Developer Community - http://developer.valvesoftware.com/wiki/Main_Page

    Tutorials

    ..:::MNeMiC Tutorials:::.. [V4.0] - http://www.mnemic.tk/

    Modding Resources - http://forums.filefront.com/showthread.php?t=173279

    Mod Making Tutorials - http://tutorials.moddb.com/?search=true ... =61&diff=0

    VMT - http://0mfg.co.uk/hl2_mod.html

    69th Vlatitude - http://www.vlatitude.com/tutorials.php

    Mod Making Tutorials - http://tutorials.moddb.com/106/Complete ... a-single-/

    Mod Making Tutorials fogs - http://tutorials.moddb.com/70/?fpage=0

    Gamewag - http://www.gamewag.com/hl2.html

    The SnarkPit - http://www.snarkpit.net/editing.php?pag ... s&game=HL2

    HL2World Knowledge Base - http://www.hl2world.com/wiki/index.php/Main_Page

    Edit Life - http://www.editlife.net/tutorial.php

    Interlopers.net - http://www.interlopers.net/index.php?page=tutorials.htm

    Props

    Creating a simple model for HL2 with StudioCompiler - http://www.chaosincarnate.net/cannonfod ... r_help.php

    Static Models - http://www.hl2world.com/wiki/index.php/Static_Models

    Textuting

    Hammer Face Edit Dialog - http://developer.valvesoftware.com/wiki ... ture_Group

  • Hourences
    • February 7, 2007 at 9:48 AM
    • #8

    Unreal Engine 3 tutorials:

    http://help.hourences.com/tutorialsindex.htm

    http://www.roboblitz.com/RoboBlitzEdito ... l:Allpages

    http://www.avld.org/pages/tuts/tuts.htm

  • FMPONE
    • February 7, 2007 at 8:04 PM
    • #9

    Source Panorama technology tutorial:

    http://blog.johnsto.co.uk/?action=view&id=57.

    other random wisdom from DaveJ:

    http://blog.johnsto.co.uk/

    the best map directory on the web as far as I'm concerned (perhaps this could go under PR category or something):

    http://lanmaniax.com/

  • Rick_D
    • November 4, 2007 at 9:40 AM
    • #10

    i've decided to pick up unreal engine, all the links here are dead (i don't want to learn unreal3 just yet) - can anyone recommend some good tutorials on just using the engine - also getting static meshes from maya (preferably 8.5) into the editor/engine?

    big thanks in advance

  • Hourences
    • November 4, 2007 at 10:15 AM
    • #11

    http://architectonic.planetunreal.games ... level.html

    http://www.3dbuzz.com

    http://facweb.cs.depaul.edu/JBrzezinski ... rkflow.htm

    http://udn.epicgames.com/Two/StaticMeshes.html

    http://udn.epicgames.com/Two/ActorX.html

    There is no reason not to learn UE3, knowing UE2 is pretty much entirely useless right now.

  • -HP-
    • November 4, 2007 at 11:02 AM
    • #12
    Quote from Hourences

    There is no reason not to learn UE3, knowing UE2 is pretty much entirely useless right now.

    Yeah, I guess so...

    If anyone knows any useful links regarding UT3 editing, post away please.

    I know the game isn't out yet, but RoboBlitz has been released ages ago, I bet there's already some tut's and articles around the internets.

  • Hourences
    • November 4, 2007 at 11:13 AM
    • #13
    Quote from Hourences

    Unreal Engine 3 tutorials:http://help.hourences.com/tutorialsindex.htm

    http://www.roboblitz.com/RoboBlitzEdito ... l:Allpages

    http://www.avld.org/pages/tuts/tuts.htm

    ?

    Theres not much more than that, or at least not any large sites.

  • -HP-
    • November 4, 2007 at 11:41 AM
    • #14

    ok, I guess we'll have to wait...

    In a few weeks, we're gonna put our hands on the official Epic tutorials that come with the collectors edition, so...

  • Buddy
    • November 4, 2007 at 11:50 AM
    • #15
    Quote

    ":3quxqsuv]ok, I guess we'll have to wait... In a few weeks, we're gonna put our hands on the official Epic tutorials that come with the collectors edition, so...

    Collectors edition of what? gears?

  • Rick_D
    • November 4, 2007 at 1:05 PM
    • #16
    Quote from Hourences

    http://architectonic.planetunreal.gamespy.com/first_level.htmlhttp://www.3dbuzz.com

    http://facweb.cs.depaul.edu/JBrzezinski ... rkflow.htm

    http://udn.epicgames.com/Two/StaticMeshes.html

    http://udn.epicgames.com/Two/ActorX.html

    There is no reason not to learn UE3, knowing UE2 is pretty much entirely useless right now.

    thanks man - I was browsing around the udn after clicking the link in the editor and i found all the actor/mesh related stuff, but I'll browse some tut's and try to find some info on how static meshes work in unreal (whether I can texture them in the editor, or how I can go about using a collection of textures (tilables) on various different meshes and make sure the exporter doesn't create a new material for each texture etc).

    and the reason I am holding off ut3 is because I want to make a Red Orchestra map to begin with, when ut3 is released properly I'll get stuck into that.

    thanks again H

  • Hourences
    • November 4, 2007 at 1:37 PM
    • #17

    Im bored on sunday afternoon so here goes:

    You cant texture meshes in the editor. Technically, you can, as you could convert them to brushes first, then use BSP texture tools, and convert them back, but this is highly unoptimized and buggy and should be avoided at all costs. All texture work must be done in Max or Maya.

    You can however, just assign a different texture ofcourse, as long as you dont want to modify the alignment. Scaling and rotation of the entire UV layout can also be done through a material.

    I dont get the other question but you can assign a near unlim amount of different tiling tex to the same mesh, however, the more you add, the worse the perfomance.

    The game is out in less than 2 weeks btw.

  • Rick_D
    • November 4, 2007 at 2:42 PM
    • #18

    thank you again - the maya_workflow link you posted pretty much answered all my questions concerning using textures from the 'game' as it were - an invaluable link

    do you know how wise it is to build a level almost entirely from static meshes and just use bsp to block vis and assist in portaling? they did this a lot in the later stages of gears of war but i'm wondering how earlier versions of the engine would handle it :x

  • Hourences
    • November 4, 2007 at 2:49 PM
    • #19

    Open a ONS map and you will see that it has almost no BSP.

    You dont need BSP, its entirely useless if its an outdoor level, and only somewhat useful for indoor levels.

    Indoors youd want to zone the thing out as it works better than just placing occluders, for that you do need BSP. Open my DM rrajjigar and youll see that the whole map is mesh based, however theres BSP carved around the cavern mesh, to allow for zoning.

    If you model the whole thing, be sure to place as many objects as you can in the editor. If you can place a crate, place the crate mesh in UED and dont attach it to a larger mesh in Maya yet. Keep stuff as seperate objects, and try to reuse objects in the editor.

  • Rick_D
    • November 4, 2007 at 8:41 PM
    • #20

    amazing - thanks for the help

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