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zbrush test

  • evillair
  • December 13, 2005 at 4:58 AM
  • evillair
    • December 13, 2005 at 4:58 AM
    • #1

    Started playing with zbrush a few days ago, started doing this skull test to get used to the program.

    This is what I have so far...don't mind the horns, they are bad.

    (click for big image)

    [Blocked Image: http://evillair.net/e107_plugins/autogallery/Gallery/wip/th_ZBrush_SkullTest_01.jpg]

    Going to continue working on it for a little while, see what comes of it.

  • Kamikazi!
    • December 13, 2005 at 5:04 AM
    • #2

    You have veins growing on the skull, which makes it look more like half skin/bone.

    If you look at photos, it is more fine lines and cracks. Some parts start to take subtly different shapes, such as the top.

    I know yours isn't human or realistic, but these might help give it a more bone look to it.

    http://www.bio.psu.edu/people/faculty/s ... 20copy.JPG

    http://www.boneclones.com/images/bc-202_web-lg.jpg

  • von*ferret
    • December 13, 2005 at 5:20 AM
    • #3

    good start man :)like kami said you need to work with the veins lol. In projection master you can add subtle texture to it by making a simple grayscale height map and pasting it around. Neato!

  • evillair
    • December 13, 2005 at 1:57 PM
    • #4

    Yeah you're right, that's why I need to add some muscle stuff so it's not veins on bones, cause it looks weird even on a fantasy creature.

    I might make it half skin half bones with the skin area tearing off or something.

    thanks for the input

  • PhilipK
    • December 13, 2005 at 2:07 PM
    • #5

    I like the jaws. Looking nice there.

  • D3ads
    • December 14, 2005 at 6:20 PM
    • #6

    Good start!

  • evillair
    • December 15, 2005 at 2:55 AM
    • #7

    Thanks, went a different route then I thought I would. Anyways, here's the final...

    [Blocked Image: http://evillair.net/e107_plugins/autogallery/Gallery/Figures/th_SkullCage.jpg]

  • insta
    • December 15, 2005 at 3:17 AM
    • #8

    Wow, very cool.

  • von*ferret
    • December 15, 2005 at 3:26 AM
    • #9

    now export that to a normal and spec map!!!!

  • mike-0
    • December 15, 2005 at 3:56 AM
    • #10

    wow.

  • kleinluka
    • December 15, 2005 at 4:21 AM
    • #11
    Quote from von*ferret

    now export that to a normal and spec map!!!!

    eh?

    you mean as in POST THE FLATS?

    looks great yves! very mechanical yet organic, love it~

  • Bic-B@ll
    • December 15, 2005 at 4:41 AM
    • #12

    thats cool as fuck

  • D3ads
    • December 15, 2005 at 1:23 PM
    • #13

    Christ, that could almost be real, it looks like I could reach out and pick it up

  • st0lve
    • December 15, 2005 at 3:31 PM
    • #14

    EVIL MOTHERFUCKING AWSOME LAIR!

  • evillair
    • December 15, 2005 at 5:03 PM
    • #15

    Thanks guys

  • evillair
    • December 16, 2005 at 12:49 AM
    • #16

    Here's another one.

    [Blocked Image: http://evillair.net/e107_plugins/autogallery/Gallery/Figures/Formz.jpg]

  • PS_Mouse
    • December 16, 2005 at 3:01 AM
    • #17

    I don't know what it is and that makes it awesome.

  • von*ferret
    • December 16, 2005 at 3:02 AM
    • #18

    that right there almost looks giger'ish

  • insta
    • December 16, 2005 at 3:43 AM
    • #19
    Quote from von*ferret

    that right there almost looks giger'ish

    Yeah, I agree. Very cool stuff.

  • ReNo
    • December 16, 2005 at 5:05 AM
    • #20

    Oh lordy, I dunno what I'm looking at there, but it's looking damn sweet! The skull looks like a real metal figure, so touchable.

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