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Source Engine Upgrade on its way.

  • Tequila
  • December 9, 2005 at 6:17 PM
  • Tequila
    • December 9, 2005 at 6:17 PM
    • #1

    http://%7boption%7d

    Demonstrated here on Day of Defeat.

    Now I don't know about you, but after HDR, I didn't expect the next 'big things' in engine capability - namely Depth of Field and Motion Blur - to enter the mainstream so soon. Valve have been beavering away in the background it seems, a logical solution to the 'broken promises' that frequently plague them.

    Obviously this could all be construed as a bit much when you need the speed and untarnished vision to do well on the multiplayer battlefield, but for the casual gamer, for machinima, and for future single-player work (Aftermath, for instance, and hopefully for our mods too) this is manna from heaven.

    I just hope performance-wise having at least a few of these activated will be viable.

  • Skjalg
    • December 9, 2005 at 7:39 PM
    • #2

    I wish they'd concentrate more on fixing present bugs instead of adding more :/

    Yeah i know, everything they do is wrong bla bla bla...

  • Bic-B@ll
    • December 9, 2005 at 8:35 PM
    • #3

    sort of neat i guess, though it just looks like theyre going to make everything blury as fuck. i really like that color correction though

    the noise thing is the worst idea ever.

  • Izuno
    • December 9, 2005 at 9:04 PM
    • #4

    man that's a long, thorough article. gonna take time to read it all...

    nice movies though.

  • RD
    • December 9, 2005 at 10:08 PM
    • #5

    i think it will be awesome

  • st0lve
    • December 10, 2005 at 12:11 AM
    • #6

    Yeah, its gonna make source even better

    But yeah, tweak out the silly bugs and shit.

    And steal some netcode from a old game, like Rogue Spear, cause modern netcodes SUCK.

  • ReNo
    • December 10, 2005 at 1:03 AM
    • #7

    After playing PGR3 in a shop today, I'm a firm believer that well done motion blur is the shit. It makes such a difference!

  • insta
    • December 10, 2005 at 1:51 AM
    • #8

    Awesome. The movie is very impressive. Funny to think it's all ingame.

  • The Postman
    • December 10, 2005 at 2:40 AM
    • #9

    I wonder if they'll be able to make the content creation pipeline not suck.

  • TomWithTheWeather
    • December 10, 2005 at 2:49 AM
    • #10
    Quote from The Postman

    I wonder if they'll be able to make the content creation pipeline not suck.

    That's what they should be working on...

  • Grinwhrl
    • December 10, 2005 at 4:08 AM
    • #11

    Looks really cool. But i dont know if i would want to play like that all of the time.

  • von*ferret
    • December 10, 2005 at 5:42 AM
    • #12

    importing content and getting away from the fucking pre compiled crap, or at least start getting away from the compiling. Kinda hard now that the engine is complete but thats my hint saying "abandon source and make soemthing that isn't so old."

  • JynxDaddy
    • December 10, 2005 at 6:23 AM
    • #13

    The Film Grain sucks, everything else is rad.

    I'm interested in knowing how the depth of field is controlled, I can see it being annoying. I like looking at my gun and seeing it in all its glory, not blurred. the game doesn't know what part of the screen we are looking at.

    Also, in the article it says the film grain effect makes it more realistic because that's how film from that era would look. I think it's more immersive for it to look really pretty, real life didn't have film grain back then, so your view point of an axis/allies soldier shouldn't either.

  • ginsengavenger
    • December 10, 2005 at 6:56 AM
    • #14

    Saw this earlier, pretty damn sweet. I'd love to play awhile with all of it except the scratches/hairs.

  • kleinluka
    • December 10, 2005 at 8:21 AM
    • #15

    looks really nice. but yea, hopefully the tools won't suck...

  • von*ferret
    • December 10, 2005 at 8:22 AM
    • #16

    jynx this is the way to make more stylised games. Not every game is attempting to be realistic. What if your story/plot line benefited by using filmgrain?

  • kleinluka
    • December 10, 2005 at 8:24 AM
    • #17

    it could be neat for cutscenes too.. and remember that this effect wouldn't be limited to film grain...the grain is probably just some kind of shader and is modifyable....so that would leave the door open for a lot of things... but we will have to wait and see

  • JynxDaddy
    • December 10, 2005 at 3:09 PM
    • #18

    But film grain doesn't make sense first person.

  • Tequila
    • December 10, 2005 at 3:21 PM
    • #19
    Quote from JynxDaddy

    But film grain doesn't make sense first person.

    It's a game. None of it makes sense.

  • Mojo
    • December 10, 2005 at 4:20 PM
    • #20

    I don't think I could stand playing with the film grain. Maybe in a new game, but not in my beloved DOD. Granted the screenshots make it look worse than in the actual movie, I just don't think I would enjoy playing with it (if it looked like the effect in the screenshots)

    Put it in a new game, but don't take an existing game and change its complete look and feel. Its like if they took CS and then made it look like an Anime (though the cel-shaded Bender Models from Long ago, made CS rather enjoyable). It just seems out of place to put it in DOD, especially in First Person.

    Before you jump on my back, yeah I know that dod is only just a testing ground and what you see is not the final product. I quite enjoy the Motion Blur & Depth of Field, and maybe to some extent I might enjoy the Film Grain, as long as it doesn't look as bad as this: http://www.bit-tech.net/content_images/ ... ain-on.jpg - something that looks like its out of Magazine Scan

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