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[WIP] dod_omaha

  • I3yG-MaK
  • November 27, 2005 at 11:09 AM
  • misterbister
    • December 23, 2005 at 10:30 AM
    • #21

    The narrow feeling of the trench is certainly there. Very nice job!

    However the displacements looks a bit uneven and sharp, Smoothing would be nice, but thats up to you.

    It says U.S army on the box, is this because of US airplanes dropping them or is it going to be replaced?

    The grass looks very cool, however a bit too green to fit in the mud. Perhaps a bit more brown/yellowish colour?

    Is that german a Prop or something?

  • I3yG-MaK
    • December 29, 2005 at 9:36 AM
    • #22

    The german is not a prop, is a dead player, yeah in the crates u can read U.S. army ( because i forgot to change the skin ^^ ) skin Prop is set to 0 ( 0 = allyed skin ) only have to set skin to 1 ( 1 = axis skin ) .

    I'll try to reskin the gras ( is a prop ).

    Atm i'm having very problems to Make the main ground :S , cant use "sew" in many parts of it. adn im working in a 88' bunker...

    thx all for crits

    PD: I think im leaving this project and starting a new one with my bro for Quake IV.

  • mike-0
    • January 6, 2006 at 6:39 PM
    • #23

    grass is cool

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