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Quake4 1.04 Patch, SDK released

  • KungFuSquirrel
  • November 16, 2005 at 6:18 PM
  • KungFuSquirrel
    • November 16, 2005 at 6:18 PM
    • #1

    Patch:

    ftp://ftp.idsoftware.com/idstuff/quake4/win32/

    http://www.fileshack.com/file.x?fid=8003

    Patch Notes:

    QUAKE 4 1.0.4.0 Update README

    Last updated 11-09-2005

    Please note that in-game console commands are not supported by

    Activision®.

    This update for QUAKE 4 addresses issues found in both multiplayer

    and single player since the release of the game. A complete list

    of changes and additions is included below. For future updates

    and more information about the game, please visit the official

    game website at http://www.quake4game.com

    If you require additional QUAKE 4 technical support, please see the

    help system that is included with the game, or visit the official

    game website at http://www.quake4game.com

    NOTES FOR MOD USERS:

    It is recommended that any user modifications that have been

    installed to the QUAKE 4 directory be removed before installing

    this update. These modifications are not supported by Activision

    and may not be compatible with some of the new features that are

    included in the patch.

    FIXES & UPDATES IN 1.0.4.0:

    GENERAL:

    - Copied map files can now be overwritten/deleted without

    quitting first.

    - The console command "com_allowconsole" will stay set after

    leaving the game.

    INTERFACE:

    - Improved Game Browser sorting and filtering: You can sort by

    up to three criteria, which will be displayed just under the

    server list, with the more recently clicked criteria sorting

    first. For example, to sort by ping time, then number of

    players, then gametype, click them in the reverse order:

    Click "GAMETYPE," then "PLAYERS," then "PING." The server

    list will be sorted by the fastest ping, then the servers with

    the fewest players, then the gametype.

    Clicking a category more than once will keep its position as

    the primary sorting criteria, but will change the sorting order.

    After cycling through all available sort types, clicking the

    category a final time will remove it from the sorting. Each

    criteria has specific behavior with one or two clicks, as

    listed:

    Favorite Server: Display only favorites, or only non-favorites.

    Password Enabled: Display only locked server, or only unlocked

    servers.

    Dedicated Server: Display only Dedicated servers, or only Listen

    servers.

    Punkbuster Enabled: Display only PB-enabled servers, or only PB-

    disabled servers.

    Server Name: Sort server names A to Z, or Z to A.

    Ping: Sort by ping Low to High, or High to Low.

    Players: Sort by Players High to Low, High to Low (non-full),

    Low to High, or Low to High (non-empty).

    Gametype: Sort by Deathmatch, Team DM, Tournament, CTF, or

    Arena CTF.

    Map: Sort by map CTF1 to DM9, or DM9 to CTF1.


    - The Game Browser now displays more than 1000 servers.

    - Fixed a problem with the refresh time on the Game Browser.

    - Added a Game Browser filter for full or empty servers.

    - Players can now connect to a server while the Game Browser is

    refreshing.

    - Game Browser sorting will display the correct server information

    without the need to refresh the list.

    - Clicking anywhere on the scrollbar except the button itself will

    advance a page up or down instead of shifting to that position.

    - Non-full server sorting now disregards full servers.

    - Game Browser hover window updates when sort order is changed.

    - Fixed a Game Browser slowdown issue with high numbers of servers.

    - Added Game Browser server list scrolling with the mousewheel,

    keyboard arrows up/down, and keyboard Page Up/Page Down.

    - The Game Browser hover window will only appear when mousing over

    a highlighted server.

    - Sorting by server name will now ignore colored names, brackets,

    etc.

    MULTIPLAYER:

    - The dedicated server window will now be titled with the

    si_name setting instead of "Quake 4".

    SDK (Windows):

    ftp://ftp.idsoftware.com/idstuff/quake4/source/win32/

    http://www.fileshack.com/file.x?fid=8004

    SDK (Linux):

    ftp://ftp.idsoftware.com/idstuff/quake4/source/linux/

    SDK Documentation:

    http://www.iddevnet.com/quake4/

  • KungFuSquirrel
    • November 16, 2005 at 6:47 PM
    • #2

    This is also the traditional "id removes the CD check" patch. Hooray more accessible editor!

  • Tequila
    • November 16, 2005 at 6:56 PM
    • #3

    Some good documentation right off the bat. I think I'll give it a go right now.

    You couldn't break down the 2d/3d control method for me, eh KFS? I've always had trouble in the past but since GTK isn't coming it's about time I adapted to this.

  • von*ferret
    • November 16, 2005 at 9:38 PM
    • #4

    sounds sweet

  • KungFuSquirrel
    • November 16, 2005 at 10:07 PM
    • #5

    stop commenting and go make stuff for our game, you goons!

    Tequila: pretty simple. arrow keys for forward/backward, turn left/right. d and c move the camera up and down, a and z look up and down... kinda like old-school quake controls, heh.

    Mouse movement is with the right mouse button, you can do forward/backward and turn left/right by holding mouse2 and dragging away from the center of the camera, further away = faster (and speed can be adjusted in the preferences) Ctrl + mouse2 pans, and you can use d and c with the mouse control to get vertical movement.

    easier to demonstrate than to type, heh... once you get used to it it's fine

  • Algor
    • November 17, 2005 at 3:40 AM
    • #6

    Yay, now I can wing my CD back in the box

    Still about halfway done with this game

  • Section_Ei8ht
    • November 17, 2005 at 9:56 AM
    • #7

    great googily-moogily!

    hopefull this fixes that lockup on start bug i get sometimes. Modding time!

  • D3ads
    • November 17, 2005 at 4:59 PM
    • #8

    Does the model viewer still work?

    FYI: type modview into the console to open Raven's Q4 model viewer, it's really rather good.

  • MJ
    • November 18, 2005 at 2:01 AM
    • #9

    q2 conversion time...

  • Kosmo
    • November 18, 2005 at 6:48 AM
    • #10
    Quote from MJ

    q2 conversion time...

    What is it with people and remaking old games?

    I love quake, quake 2 and dooms as much as the next guy, but I don't want to play some remake, well not quake 2 anyways, since I still have it installed on my comp.

    What is their purpose?

    But anyway, me and my cousin just started a new joint map project so we might be using Q4 for it. Depends on the leetness of the editor.

  • D3ads
    • November 18, 2005 at 12:53 PM
    • #11
    Quote from MJ

    q2 conversion time...

    Kiltron's already on it:

    The guy's a jackass though.

    Quote

    Kiltron: Hi I've made a beta mod for my Doom 3 Quake 2 project.Odium: It runs really slow, perhaps if you didn't use such high-resolution skins it would run better.

    Kiltron: Well the game is for next-gen machines, so I'm using high-end details.

    Odium: Ok, but If you just used two 1024x1024 skins instead of a single 2048x2048 sheet, the game would run a lot better'

    Kiltron: Don't care, I'm using the 2048 one, upgrade if you can't handle it.

    Odium: But my PC is a 3.4 athlon with 2gb of ram and a GeForce 7 with 512mb of RAM

    Kiltron: Lalalalala... I'm right you're wrong.. now go away!

    Odium: Look I'm only trying to help

    Kiltron: Your mother is so big she uses the empire state building as a toothpick!

    Display More

    :roll:

  • D3ads
    • November 18, 2005 at 1:00 PM
    • #12

    Oh and I want to see a proper QII sequel, you know one that actually looks like Stroggos and has a red sky

  • Kosmo
    • November 18, 2005 at 1:53 PM
    • #13

    Yeah Kiltron is a real "menace 2 society" or something, a real bad ass, or so he likes to think.

    He just goes around insulting people and being an overall ass. But what else can you do than hit him in the face so hard that he actually reverts back to fetus and crawls in to her mothers womb and transforms back to sperm and oozes from his mothers pussy to the ground and then wipe off the mess?

    But seriously, there hasn't been any good remake mod since, uhh, I can't remember, there has been a good one, but I just can't remember it. Anyway, remakes are overall bad idea.

  • D3ads
    • November 18, 2005 at 3:54 PM
    • #14

    Black Mesa Source looks promising...

  • Tequila
    • November 18, 2005 at 8:38 PM
    • #15
    Quote from Kosmo

    He just goes around insulting people and being an overall ass. But what else can you do than hit him in the face so hard that he actually reverts back to fetus and crawls in to her mothers womb and transforms back to sperm and oozes from his mothers pussy to the ground and then wipe off the mess?

    I'd pay to see that.

  • Section_Ei8ht
    • November 18, 2005 at 9:25 PM
    • #16
    Quote from D3ads

    Black Mesa Source looks promising...

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