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Unnamed DOD:S Project - Need help PIC INSIDE!

  • Tisky
  • November 2, 2005 at 12:48 AM
  • FrieChamp
    • November 3, 2005 at 4:59 PM
    • #21
    Quote from Algor

    Too bad you can't scale models in Source... otherwise you could grab a bush or something and continually copy it down the line, rotating and scaling it along the way to give variation.

    That's a joke right? About the scaling?

  • Tequila
    • November 3, 2005 at 6:13 PM
    • #22

    Another great oversight on Valve's part.

  • Section_Ei8ht
    • November 3, 2005 at 6:51 PM
    • #23

    Who could not love the buggy editor, lack of patch meshes (not displacements), lack of model scaling, and lack of real time rendering preview? Tis why I went back to doom 3 and am missing out on all the fun stuff (granted, you cant really scale models in doom3 either, but hey, it doesnt have all the other crap (few bugs, but not as many as hammer))

    I like the direction of the map. keep it up.

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