rgrgr
small screenie but screenie none the less
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cant see anything really in the screens.. and its hard to get excited over another ww2 game
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Woooo!! WOOO!
/me gets excited for WW2 game
looks awesome man
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What engine is this behemoth running on?
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well it's gbx... so my money is on HL
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Judging from the screens and the quotes on the site, it appears like "saving private ryan" the PC game. A single player campaign with an immersive story and characters you connect with would be cool. Maybe I'm wrong though and gbx has something completely different in mind...
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a realistic ww2 game would be cool
im thinking in the lines of rainbow six realism, where shots kill. Then having the scenarios be more controlled and less soldiers instead of a small squad of americans defeating the entire german army would be neat
but thats just me, im just generally tired of these generic ww2 games where ur pretty much invincible
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a realistic ww2 game would be cool im thinking in the lines of rainbow six realism, where shots kill. Then having the scenarios be more controlled and less soldiers instead of a small squad of americans defeating the entire german army would be neat
but thats just me, im just generally tired of these generic ww2 games where ur pretty much invincible
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Judging from the screens and the quotes on the site, it appears like "saving private ryan" the PC game. A single player campaign with an immersive story and characters you connect with would be cool. Maybe I'm wrong though and gbx has something completely different in mind...
I agree with both of you.
hmmm
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I wish I could've applied for positions at gbx.
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I just hope to God it isn't one of those war games where you need to abuse quicksave and quickload every other step. And your entire fate for most fire-fights is decided by the code's random seed value, used to generate the accuracy cones of the enemies instant-hit, high damage weapons. And big climatic battles turn out to be one big uninteractive scripted sequence where you have to do exactly what the developer tells you to or die... to instant-hit, high damage weapons or random explosions.
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I hope it has pie.
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Quote from Taylor
I just hope to God it isn't one of those war games where you need to abuse quicksave and quickload every other step. And your entire fate for most fire-fights is decided by the code's random seed value, used to generate the accuracy cones of the enemies instant-hit, high damage weapons. And big climatic battles turn out to be one big uninteractive scripted sequence where you have to do exactly what the developer tells you to or die... to instant-hit, high damage weapons or random explosions.
i agree with you as well.
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wut teh, when the hell is d-1 going to come
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When is your mom!!!!!11!! DISS
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Dude, that wasn't cool.
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ahh, d-1 is looking a bit more interesting~~<3 4 ironsights
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Ironsights = win
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Call of Duty + print screen.
/me runs~
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i don't even need to respond to that comment.
Call of duty set out to make a first person action game where you kill half the german army rambo style.
That was not our goal.
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