Hl2 has serious workflow problems, so yes Im not going to mod for it then. Just as I didnt decide to go mod for a whole range of other games. It must be easy to make custom content, must be efficient etc, and HL2 just like some other games does not offer this. Why mod for it then ? As an outsider thats a question you ask, the only group that doesnt ask that question is the HL1 group..That shrinks your potential mod user base
But next to that most problems you source people are facing we faced too in the unreal community, since UT2003 was released...youll get trough. I got the feeling the community is seriously fragmentated in to lots of little groups and forums, we had the same thing and that doesnt exactly help.
Same for things like all those prefabs, people are building cubes and are slamming in prefabs chairs and furniture now and call it a map. In unreal they slam in prefab pillars and wall panels until the whole damn room is prefab and the same old style. That is a serious problem and you should hit back hard on it. Review sites should do the same, as should valve for example but what happens instead ? They organize a contest that promotes using prefabs and reviews sites often rate it 8/10 "because it looks so much like HL2". Thats killing level design on the long term. In a few years itll be even more advanced thus even more people will use prefabs and before you know it community level design will be nothing more than placing prefabs and no one will make anything custom anymore or understand what its really about. That will kill half what level design is about. No more architecture skills, no more texturing skills, etc..And the result is that the people who do know, the pro's and the skilled people will also leave the community completely because "they are noobs who do nothing more than placing things, I dont belong there"
Prefabs = no
QuoteI hope UE3 is going to be a step in the right direction.
UE already offers better workflow right now, as it did 3 years ago already too
QuoteI'd say that UT2k3 and 2k4 killed the HL mapping and modding community, and more specifically the "Make Something Unreal Contest."
It didnt, if anything did than it was because valve waited too long with releasing HL2, HL1 kept dragging on and so yeah, if some other game with newer tech gets released then, unimportant what game, then sure some people will switch over
Quotethere was very minimal modding community in UT before the lauch of UT2k3,
There was a strong, reasonable sized and active mod community roughly comparable to HL1's mod community. Both map wise as mods in general. In fact the map community was more active back then then it is now as was the mutator community etc. And it was more friendly, more for fun while now its more "omg i wanna be super pro modder"
Quotethat is to say that most of the modders were HL veterans.
I dont know a -single- person in the unreal mod community who started in the HL community, well actually I knew 1 mapper but he quit a long time ago now.
Most HL mappers would complain too much if they had to work with UED, why would they switch ![]()
Quotethe community was still going on, and still is today
Its going quite slow at the moment, in fact, the UT mod community right before UT2003 was more active than the UT2004 one right now. Most mod teams have died, they seemed to have done it all for the money instead of for fun and supporting their product. From the moment on the contests stopped they all disappeared(minus some exceptions ofcourse). Also a reason why the original UT community did better, they did it for fun so they kept on going.
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BF2 isnt really indoor like, a good mapper should also be able to make good indoors. The old style.
And all those people who quit mapping just because they got hired somewhere clearly werent really devoted to their stuff then...you dont quit if you really like what you do.