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Quake 4 sky environment - Quake II style

  • D3ads
  • October 25, 2005 at 3:55 PM
  • D3ads
    • October 25, 2005 at 3:55 PM
    • #1

    I edited the default Q4 skybox to look like the Quake II style environment. I didn't need to really change any of the actual painting because it's perfect Q2 style architecture, but I had to fiddle about with everything else.

    [Blocked Image: http://photobucket.com/albums/v221/de…tworkq4_env.jpg]

    Full Image

    [Blocked Image: http://photobucket.com/albums/v221/de…_act2q4_env.jpg]

    Full Image

    Note: Each piece is 1024x1024, photobucket has just resized the collages because they're too big, but you can see everything anyway. It's also not nearly as blurred as it looks above.

    3 hours work-time for the both of them

    [edi] Damn just noticed some niggles, I'll work on these again soon.

  • rockdude86
    • October 25, 2005 at 5:00 PM
    • #2

    looking nice, ingame screens??

  • von*ferret
    • October 25, 2005 at 5:02 PM
    • #3

    make some ingame screens when you're able too

  • kleinluka
    • October 25, 2005 at 5:31 PM
    • #4

    sweet i like them. looks very "hellish"

  • D3ads
    • October 25, 2005 at 6:42 PM
    • #5

    The problem with using that in normal Quake 4 is that the lighting is a lot brighter than that of Quake II so it'll look wierd. I'll mess with an in-game shot sometime, do I just drop the tga directory into a custom .pk4 file? I've not messed around with anything to do with the Doom 3 engine yet...

  • Zacker
    • October 25, 2005 at 6:49 PM
    • #6

    Looks a little blured as you said, but still cool enough - Something like this would have fitted much better in Q4. I also want to see it ingame:)

  • D3ads
    • October 25, 2005 at 7:11 PM
    • #7
    Quote from Zacker

    Looks a little blured as you said

    Here's one of the pieces on it's own:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/quake4/act2_back.jpg]

    Like I said I still have to iron out some things I've missed (damn monitor brightness settings )

  • kleinluka
    • October 25, 2005 at 7:31 PM
    • #8

    Get rid of that yellow/brownish stuff on the buildings/towers... its like theres a brown overlay on them, looks really weird.

  • Section_Ei8ht
    • October 25, 2005 at 7:49 PM
    • #9
    Quote from kleinluka

    Get rid of that yellow/brownish stuff on the buildings/towers... its like theres a brown overlay on them, looks really weird.

  • Captain P
    • October 25, 2005 at 7:50 PM
    • #10

    Looks nice imho, though those buildings look somewhat blurry. Get rid of that indeed.

  • D3ads
    • October 26, 2005 at 3:23 PM
    • #11

    Those yellow/brown overlay things don't show up on my computer for some reason even if I brighten up the image for some reason, hence why I didn't notice them till now...

  • Minos
    • October 26, 2005 at 6:12 PM
    • #12

    Nice D3, but what exactly did you do.

  • Section_Ei8ht
    • October 26, 2005 at 8:26 PM
    • #13

    Looks to me like all he did was color correct, and I can still see the original color overlayed in the buildings.

  • D3ads
    • October 26, 2005 at 9:18 PM
    • #14
    Quote from Minotauro

    Nice D3, but what exactly did you do.

    I just recoloured it, but it wasn't easy to do without making lots of mistakes. I never claimed that this was my own work, I just wanted to make it look look more like Quake II.

    Oh and fuck that piss-take thread in EOT.

  • D3ads
    • October 27, 2005 at 6:15 PM
    • #15

    Yeah well I finished it, I'll try and get it working in-game soon. If anyone else wants to have a go I wont hold it against them for doing a better job than me, I just did this for a bit of fun, nothing more.

  • D3ads
    • October 30, 2005 at 6:32 PM
    • #16

    Success! I realised that the game wasn't loading the new skybox because the lower settings use .dds files located in the progimg file, of course if you run on the high/ultra settings then it uses the targas, I've created both sets for use

    Pics:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/quake4/q4_q2skytest01.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/quake4/q4_q2skytest02.jpg]

    Doesn't look right in some areas of the game as the lighting is a lot brighter, but it doesn't look too bad in these pictures.

    Thanks to KFS for the help

  • PhilipK
    • October 30, 2005 at 8:16 PM
    • #17

    not bad at all d3.

    very doomsdayish =)

  • Section_Ei8ht
    • October 30, 2005 at 8:59 PM
    • #18

    doesnt look that bad. sucks that the skylight doesnt match the skybox.

  • D3ads
    • October 31, 2005 at 12:39 PM
    • #19

    That's what custom maps are for

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