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Tree model done

  • Zacker
  • October 15, 2005 at 11:49 AM
  • Zacker
    • October 15, 2005 at 11:49 AM
    • #1

    Finally I am done with my first gmax prop which is supposed to be some kind of palm or banana tree. Modelling and texturing by me.

    [Blocked Image: http://thefuture.dk/models/bananatree.jpg]

  • jayrabbit
    • October 15, 2005 at 11:52 AM
    • #2

    bad screenshot

    render it

  • Zacker
    • October 15, 2005 at 12:05 PM
    • #3

    I agree, the screenshot is not the best. Afaik there is no render option in Gmax though which is why it is free. If anyone know of any 3rd party renders that work with gmax or other ways to get it rendered, then please say so.

  • st0lve
    • October 15, 2005 at 12:35 PM
    • #4

    flats? (skin)

  • Zacker
    • October 21, 2005 at 6:32 PM
    • #5

    Here comes wireframe and skin:)

    [Blocked Image: http://thefuture.dk/tex/palm_bark.jpg]

    [Blocked Image: http://thefuture.dk/tex/palmleaf.jpg]

    [Blocked Image: http://thefuture.dk/models/bananatree_wireframe.png]

  • Captain P
    • October 21, 2005 at 7:08 PM
    • #6

    It could use some work where the wood and the leaves meet each other. That looks too simple right now. Other than that, I think it's fine.

  • DelaZ
    • October 21, 2005 at 7:38 PM
    • #7

    1024*512 for a leave?

  • st0lve
    • October 21, 2005 at 7:58 PM
    • #8

    thats insane, you should manage to stick both textures onto the same map..

  • Zacker
    • October 21, 2005 at 9:34 PM
    • #9
    Quote

    It could use some work where the wood and the leaves meet each other. That looks too simple right now. Other than that, I think it's fine.

    Yeah I thought of doing such things but both my modelling knowledge and poly count limited me from doing it. I totally agree though:)

    Yep 1024*512 is quite high but I did not want to limit myself too much on such stuff.

    Having both on the same map would require me to do some manual UV-mapping, something I have totally avoided for this model. I have noticed that it is much more correct to do it the other way though:)

  • InsaneSingingBlender
    • October 25, 2005 at 11:39 PM
    • #10

    needs more leaves

  • Defrag
    • October 28, 2005 at 5:15 AM
    • #11

    I'd just learn to UVmap. It's not that hard for simple props and it'll stand you in good stead for the moment you start to make more complicated stuff.

  • DaanO
    • October 29, 2005 at 3:03 PM
    • #12
    Quote from Captain P

    It could use some work where the wood and the leaves meet each other. That looks too simple right now. Other than that, I think it's fine.

    Other than that and the overly large skin for the leaves.

    Also, this might be helpful. The main difference is that in reality, there's branches coming out of the top, not just leaves, and the 'texture' is different at the top.

    http://www.familycrisp.com/images/Galla ... 20tree.jpg

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