I created these two textures;
[Blocked Image: http://www.xperimental.nu/skjalg/kl_castleWall_skjalg.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_castleWall_skjalg_normal.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_castleWall_skjalg_specul.jpg]
[Blocked Image: http://www.xperimental.nu/skjalg/kl_grass_skjalg.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_grass_skjalg_normal.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_grass_skjalg_specular.jpg]
with the wall vtm as
"LightmappedGeneric"
{
"$basetexture" "cvc2/kl_castleWall_skjalg"
"$bumpmap" "cvc2/kl_castleWall_skjalg_normal"
"$surfaceprop" "rock"
}
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and the floor as a blend
"WorldVertexTransition"
{
"$BaseTexture" "cvc2/kl_castleWall_skjalg"
"$BaseTexture2" "cvc2/kl_grass_skjalg"
"$surfaceprop" "rock"
"$surfaceprop2" "grass"
"$bumpmap" "cvc2/kl_castleWall_skjalg_normal"
"$bumpbasetexture2withbumpmap" "cvc2/kl_grass_skjalg_normal"
}
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ingame, i end up with
[Blocked Image: http://www.xperimental.nu/skjalg/normalmap.jpg]
Usually i try to figure these things out myself, but im just too tired of dealing with textures right now
As you might be able to see from the textures, these are my very first two... atleast for hl2, i guess you could comment on those too, if you'd like...