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Last Transit

  • Grinwhrl
  • October 11, 2005 at 3:11 AM
  • Grinwhrl
    • October 11, 2005 at 3:11 AM
    • #1

    This Development WIP is the new version of "The Subway" now called "Last Transit" for NOMOREROOMINHELL.

    This is part of the above area i have worked on for the last 3 days.

    What do you think, I,m up for crits and comments/suggestions.

    Those who have a Dark CRT might want to jack up the gamma a bit.

    [Blocked Image: http://img375.imageshack.us/img375/1730/11um1.jpg]

    [Blocked Image: http://img375.imageshack.us/img375/8151/21fj.jpg]

    [Blocked Image: http://img375.imageshack.us/img375/5656/38uc.jpg]

    [Blocked Image: http://img375.imageshack.us/img375/9270/46th.jpg]

    [Blocked Image: http://img375.imageshack.us/img375/548/54id.jpg]

    [Blocked Image: http://img375.imageshack.us/img375/3417/60yt.jpg]

  • von*ferret
    • October 11, 2005 at 3:20 AM
    • #2

    i'm absolutely LOVING it. Maybe some of the darker shots get pools of light on the floor to guide players? otherwise...very sexy

  • von*ferret
    • October 11, 2005 at 3:20 AM
    • #3

    oh and nice job including your name and some contact info, did you read klein's post in classifieds?

  • insta
    • October 11, 2005 at 3:29 AM
    • #4

    Very cool.

  • Grinwhrl
    • October 11, 2005 at 3:38 AM
    • #5

    yeah i did read his post

  • Evert
    • October 11, 2005 at 7:45 AM
    • #6

    Reminds me of Hipshots work, looking damn nice!

    The last and third from the bottom images aren't as nice tho, work on making them a little more interesting, like more junk and stuff on the ground, and mayby make one of the buildings "under construction".

    That'd give you some more of them sweet shadows~!

  • curman
    • October 11, 2005 at 7:54 AM
    • #7

    Looks really good, I like seeing curves rather than perfectly 90 degree angles upon every building. My advice, and don't freak out just cause you dislike me, is that the brick appears a bit redudant of a texture used. Theres more buildings that could be slapped in.. and also.. I mean if this is for the zombie modification shouldn't it appear somewhat more .. ruined?

  • Tarky
    • October 11, 2005 at 8:54 AM
    • #8

    Loving it.

    Like curman said, good curvy corners on the buildings.

    I also like the way you have walkways and other things to add some height variation.

    Though I would give it some variation in the texture usage. All the brick appears the same, a player could get lost D:!

    And as Evert said, it also reminds me of Hipshot's work.

    Awesome stuff overall!

  • MJ
    • October 11, 2005 at 12:00 PM
    • #9

  • PhilipK
    • October 11, 2005 at 12:02 PM
    • #10

    very good job on the lighting and architecture there. looking very nice indeed.

  • Zacker
    • October 11, 2005 at 12:11 PM
    • #11

    In general it looks a bit boring. The theme is not too exciting, especially not when you have used the same brick texture so much.

    Nice to include contact info though:)

  • Mazy
    • October 11, 2005 at 12:20 PM
    • #12

    Looks cool, really like the lighting~

  • Skjalg
    • October 11, 2005 at 12:37 PM
    • #13
    Quote from Mazy

    Looks cool, really like the lighting~

    yeah, your "sun" colors is spot on! gj^^

  • ReNo
    • October 11, 2005 at 1:27 PM
    • #14
    Quote

    [Blocked Image: http://img375.imageshack.us/img375/9270/46th.jpg]

    That building is gorgeous. Its a simple design but with the lighting and small details it looks extremely realistic and believable. The rest of the map is looking cool too, and its hard to bitch about the generic theme given it fits the mod so well. Good job, I like. I'm gonna start doing that screenshot labelling too

  • Jezpuh
    • October 11, 2005 at 2:42 PM
    • #15

    Reminds me of the ct spawn in cs_assault. Very nice ~!

  • Grinwhrl
    • October 11, 2005 at 3:39 PM
    • #16

    Thanks everyone for the good crits, I knew that alot of you would point out that the texture on the building is the same in this alley, reason being its the same building all contencted together. There will be much more to see so i might start not being lazy and adding the tons of brick textures i have in

    There will be more city which you will start from and continue through away from the main streets which will be full of zombies. Think of it kinda like hl2 how u walk through the city avoiding open areas.

    Quote

    Reminds me of Hipshots work, looking damn nice! The last and third from the bottom images aren't as nice tho, work on making them a little more interesting, like more junk and stuff on the ground, and mayby make one of the buildings "under construction".

    That'd give you some more of them sweet shadows~!

    - You know i did have tons of junk all over, but i took it out becuase of playibility reasons. But now that you say so, I will mess it back up

    Also great idea about the under construction, i was planning on something like this, there will be more alleys similair to this in other ares the players will go, so i will through it in somewhere, maybe near the strip club


    Quote

    Looks really good, I like seeing curves rather than perfectly 90 degree angles upon every building. My advice, and don't freak out just cause you dislike me, is that the brick appears a bit redudant of a texture used. Theres more buildings that could be slapped in.. and also.. I mean if this is for the zombie modification shouldn't it appear somewhat more .. ruined?

    Thanks curman, anyway you mentioned runined becuase its a zombie mod. This level takes place the afternoon of the breakout, like in DOTD 2004. when i get a 3D skybox in, i wll have a few long strings of smoke in the background like u seen in that movie.

    Quote

    Loving it. Like curman said, good curvy corners on the buildings.

    I also like the way you have walkways and other things to add some height variation.

    Though I would give it some variation in the texture usage. All the brick appears the same, a player could get lost D:!

    And as Evert said, it also reminds me of Hipshot's work.

    Awesome stuff overall!

    It may look big from the screens but trust me, u barely go 10 feet lol, you wont get lost.


    Overall i will add some custom and new bricktextures i have.

    Ill give it a shot and mix a few of the main building up a bit.

  • kleinluka
    • October 11, 2005 at 4:11 PM
    • #17

    I love it. The lighting is very nice and atmospheric and works well with your choice of textures. Is this map set in any particular place in the world or is just a random theme you came up with?

    Very nice. You have talent.

  • FrieChamp
    • October 11, 2005 at 5:00 PM
    • #18

    I like the truck which crashed into the wall corner, but you should add some more detail (for WIP this is perfectly fine though ). I would try to convey the ambience that everybody who lived/worked there before left whatever the heck he was doing and fled immediately...or got killed immediately. Maybe you even find some inspiration by looking at photos from destroyed New Orleans, people kepft finding "stills" from every day situations there since some people fled very rapidly.

  • RD
    • October 11, 2005 at 6:43 PM
    • #19

    First impression was boring map, kinda hard to see thru the generic theme. Then i saw ferret loving it so i had to look at it again, and it does look good. Just gotta do something to make it stand out more, maybe lower some buildings so the sky is visible (cant see it anywhere now).

  • Algor
    • October 11, 2005 at 7:26 PM
    • #20

    Looking good, nice work

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