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WIP halftrack

  • insta
  • October 11, 2005 at 2:23 AM
  • insta
    • October 11, 2005 at 2:23 AM
    • #1

    As seen earlier in the random model thread, this is a german halftrack I'm working on for my dod:s map. I've set the polylimit to 5000. Pretty high, but the veichle will only be seen in one of the spawnzones, so it should be ok.

    I'll attach some tools to the veichle, along with adding a MG42 in the "turret". I also have to do the suspension and make a crude interior (won't be very visible in-game).

    [Blocked Image: http://img411.imageshack.us/img411/1120/halftrack28iz.jpg]

  • von*ferret
    • October 11, 2005 at 3:01 AM
    • #2

    looks excellent to me

  • Marcos
    • October 11, 2005 at 3:14 PM
    • #3

    Looks cool! Nice polycount too

  • st0lve
    • October 11, 2005 at 9:20 PM
    • #4

    thats polys, not tris D:! (convert to patch the check it)

    But yeah, its nice insta

  • insta
    • October 11, 2005 at 9:21 PM
    • #5
    Quote from st0lve

    thats polys, not tris D:! (convert to patch the check it)But yeah, its nice insta

    Learn something new every day

  • ginsengavenger
    • October 12, 2005 at 6:32 AM
    • #6

    i don't think you need an interior, but i guess it depends how you present it. any super detailing you do should be pretty easy to LOD away.

    remember that at a spawn there's going to be a ton of player models as well.

  • insta
    • October 12, 2005 at 6:40 AM
    • #7
    Quote from ginsengavenger

    i don't think you need an interior, but i guess it depends how you present it. any super detailing you do should be pretty easy to LOD away. remember that at a spawn there's going to be a ton of player models as well.

    Aye, keeping that in mind

  • D3ads
    • October 12, 2005 at 2:46 PM
    • #8

    Nice start

  • Grinwhrl
    • October 12, 2005 at 2:53 PM
    • #9

    nice

  • ⌐■_■
    • October 12, 2005 at 4:16 PM
    • #10
    Quote from Dark

    nice

  • Zacker
    • October 12, 2005 at 4:33 PM
    • #11

    Reminds more more of a combine truck than a ww2 truck, the skin should take care of this though. Regardless, it's a nice model:)

  • insta
    • October 12, 2005 at 5:38 PM
    • #12
    Quote from Zacker

    Reminds more more of a combine truck than a ww2 truck, the skin should take care of this though. Regardless, it's a nice model:)

    Yes, those germans were way ahead in APC technology, right up there with the Combine.

  • Tequila
    • October 12, 2005 at 6:08 PM
    • #13

    Very nice, but another vote for no interior - the windows are so small that no-one will mind an opaque glass-ish thing, even if it behaves like metal thanks to Source model limitations.

  • Mazy
    • October 12, 2005 at 7:57 PM
    • #14

    Looks good, gj~

  • Lurker
    • October 12, 2005 at 9:06 PM
    • #15

    If you look at photos from WWII or screenshots/ingame footage from ultra-accurate games like BIA, its bang on IMO. Great work

  • Phatsniper
    • October 13, 2005 at 11:16 AM
    • #16

    Looking cool man, can't wait to see it in the map

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