1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

King Kong Demo

  • KungFuSquirrel
  • October 7, 2005 at 5:19 PM
  • PhilipK
    • October 10, 2005 at 7:47 AM
    • #21

    this was indeed a damn short demo. dunno what to think really... didnt get much impression from that really.

  • FrieChamp
    • October 10, 2005 at 8:13 AM
    • #22

    Playing Kong was sorta interesting, very cinematic, but I didn't feel like I was in control either. I liked it when I picked up a wooden board to smash some of the dinosaurs, don't ask how I managed to pick it up though. I mashed buttons for most of the time as well.

    I couldn't play the human part because my mouse kept spinning around for whatever reason.

  • Bic-B@ll
    • October 10, 2005 at 8:58 AM
    • #23

    i got the same thing frie after 3 reinstalls and 2 seperate downloads and a reboot

  • Mazy
    • October 10, 2005 at 9:35 AM
    • #24

    Holy fuck it ownz0rz!1

    It might be linear, but it sure is intense. I found myself just whining as the T-Rex walked around the corners trying to get get me, totally awesome. Also the animation of Kong was superb, really good job. Love the look of the game.

    Wasnt super excited about the movie before, but after this I really want to see it, quite cool that a game can function as a trailer

  • Fletch
    • October 10, 2005 at 7:04 PM
    • #25

    I was unimpressed. The "cinematic" camera system for the Kong part was just annoying because it kept messing up my orientation. Overall, I thought it was a very shiny point and click adventure. There never really seemed to be something that couldn't be solved by clicking enough.

  • -Stratesiz-
    • October 10, 2005 at 9:03 PM
    • #26

    That was one shitty game. Awful controls, awful camera movement. There was no sense of being in control, I just clicked a few times and voila, I managed to do some flips and stuff and get to the other side of the canyon or whatever without even knowing what I was actually doing. Quick! Click your buttons as fast as you can!! Haven't we got past that stage in games already?

    It was also boring and lacked purpose.

  • skdr
    • October 10, 2005 at 9:42 PM
    • #27

    Actually I was very impressed how the game works. It feels awesome. I think the Kong movement was awesome, jumping in the jungle and finishing the enemies.

    Awesome!

  • FrieChamp
    • October 11, 2005 at 8:14 AM
    • #28
    Quote

    Quick! Click your buttons as fast as you can!! Haven't we got past that stage in games already?

    I think we haven't and I'm sure we will see more games with very easy controls in the future, selling enjoyable games for people who have never played a videogame before in their life is a big market

  • ReNo
    • October 11, 2005 at 8:33 AM
    • #29

    Man, this is one demo that is drawing varied reactions! I might have to try it just to see which side of the fence I sit on

  • Mazy
    • October 11, 2005 at 9:12 AM
    • #30
    Quote from -Stratesiz-

    It was also boring and lacked purpose.

    What is that supposed to mean? For a game thats based around a movie then I think it has lots of purpose.

    I can see how some people might be turned off by this if they go in expecting lots of gameplay and decision making, but as an experience like something you'd see in a movie it works terrific. But maybe thats also some of the reason why I also enjoy the Metal Gear Solid games so much, since they tend to be more based on cutscenes and story rather than actual gameplay.

    Anyway, cant be bothered to sit and defend this game, I just find it puzzling that so many people didnt like it, or at least liked it for what its trying to do.

  • ⌐■_■
    • October 11, 2005 at 10:42 AM
    • #31

    Wow,

    What a variety of reaction indeed! Shitz.

    I liked the demo. I am a big fan of good atmosphere and this game has it. Another plus is the animations. Damn! That dino made me fackin weep when it crushed the stones were I was hiding behind. :megaman:

    The javelins sucked though.

  • Schmung
    • October 11, 2005 at 11:07 AM
    • #32

    I'd enjoy the movie like feel more if it actually felt like I was in control. In the kong bits I felt I should have died at least three or four times, but I never did, it was just so.. hgngh Words fail me.

  • -Stratesiz-
    • October 11, 2005 at 10:02 PM
    • #33

    Fighting was boring, especially with the two T-rexes. It just kept going on an on. In the end I got bored and swiched on the super mode. After that I didn't have a clue what was going on due to all the effects on the screen and bad camera movement. And then suddenly, both the T-rexes were dead and the demo ended.

    It lacked purpose due to the things that were mentioned earlier.

    Quote

    Hiding from the trex was kinda boring all together, go here, shoot here, hide here, run here, ect ect ect. I would've liked more integration and knowing somehow my ammo health, ect.

    Quote

    ...but it was kind of boring. It was very linear, you had to go through the door, to the end, jump, swing etc, there was only one way and there was nooo leeway, nor much ability to go wrong. there is a large lack in stuff you can do, it seems like you just walk up to crap and beat the shit out of it, which gets boring. the first person part was sort of dumb too, i get a gun and my mission? run in circles while being chased by a 3 story dinosaur so two guys can open a door. it was just meh...

  • ginsengavenger
    • October 12, 2005 at 6:58 AM
    • #34

    what really sucks about the kong fighting is that there's next to no damage feedback. you can hit and hit and hit and have no idea how close the enemy is to dying, and vice versa. that's bad game design.

  • Mazy
    • October 12, 2005 at 9:30 AM
    • #35
    Quote from ginsengavenger

    what really sucks about the kong fighting is that there's next to no damage feedback. you can hit and hit and hit and have no idea how close the enemy is to dying, and vice versa. that's bad game design.

    You dont defeat them by making them run out of health, you defeat them by hitting them enough and then ripping them apart with some über button smashing.

    But I can see what you mean Strat from a gameplay point of view, but I see this as an experience all together, like watching a movie, and in those terms I think its quite successful. I wont pretend this is genius gameplay, but it doesnt try to do this anyway.

    And the complaints about the health/ammo bar is just stupid. I think its great to see a game that really tries to be cinematic and gets away with it this well. Besides, you can turn on an ammo counter in the options if you really want it.

    But it really is quite interesting how devided people are regarding this game. At work its like 50/50 if people like it, much like here. But who knows, the feel and style might get kinda old when you play the full thing.

    Hmmm

  • GrayFox
    • October 12, 2005 at 9:40 AM
    • #36

    I've only seen my brother play it. Looked pretty decent and he liked it too.

  • Phatsniper
    • October 12, 2005 at 6:42 PM
    • #37

    It was very linear and I agree with those who didn't really feel in control. It didn't seem like it would keep my attention for more than 10 minutes, although the kong fighting is definately worth showing off to friends.

    I did like the cinematic feel though, it's a step in the right direction and I hope some day it's pulled off well.

  • JynxDaddy
    • October 13, 2005 at 7:29 AM
    • #38

    I like the graphics and the lack of ammo and health bars. But I can't see it being fun for long.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™