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BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

  • MetinSaygin
  • October 31, 2026 at 1:21 PM
  • MetinSaygin
    • October 31, 2026 at 1:21 PM
    • #1

    Hi Mapcore,

    Since this is the place where people actually know how a good competitive map is built, I'd love your eyes on my project.

    BELEK is a tactical FPS I'm making in Godot. Gameplay-wise it's very much in the Counter-Strike family: bomb-style objectives, tight angles, timings and utility. The setting is Rouen, the Normandy city I live in, so the maps borrow its narrow medieval streets, the docks along the Seine and the cathedral quarter. Presentation has a tongue-in-cheek, slightly trolly flavour; the gameplay does not joke around.

    I come from cybersecurity engineering, not level design. AI has let me build things I couldn't have dreamed of tackling alone, but layout readability and flow are exactly where I need experienced people.

    So: feedback please, lots of it. Choke points, sightlines, how to adapt real streets without killing balance. And if someone wants to collaborate on a layout, I'm in.

    Launch will be free; afterwards it should cost around 5 to 9 euros.

    You'll find me on LinkedIn as Metin SAYGIN, or via vernam.fr (my site).

    I'll keep an eye on the thread and respond.

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