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Cs_Cabaret

  • alexroyce
  • September 29, 2005 at 11:58 PM
  • alexroyce
    • September 29, 2005 at 11:58 PM
    • #1

    [Blocked Image: http://img298.imageshack.us/img298/9831/15bb2.jpg]

    [Blocked Image: http://img298.imageshack.us/img298/720/22wg.jpg]

    [Blocked Image: http://img298.imageshack.us/img298/4702/38sn.jpg]

    [Blocked Image: http://img298.imageshack.us/img298/5377/40ff.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/3992/51eg.jpg]

    Just a some custom models and a few details to add in and it should be complete.

  • hessi
    • September 30, 2005 at 12:11 AM
    • #2

    computers in a bar?

    anyway: looks good. did you create some custom models and textures? in this big room, there are some things i don't know from other maps.

    keep on!

  • alexroyce
    • September 30, 2005 at 12:15 AM
    • #3

    Yup the bar has computers to keep track of orders (this is an actual place im mapping). Theres around 10-14 custom textures and a few custom models in the map aswell.

  • |FRITZ|
    • September 30, 2005 at 12:31 AM
    • #4

    Well, the outside seems pretty plain. Kinda flat and boring imho.

    As for the second shot, I hate the lighting. Not very intersting, lacks any type of atmosphere. If your able to pain your way throught the third level of Swat 4, they show a night club, hopefullly you would be able to get some inspirtaion from that. tis well done.

    And that is the worst bar ever!!!!! needs more booze!

  • Tequila
    • September 30, 2005 at 12:40 AM
    • #5

    Good in parts, but the lighting in that abandoned section is far too uniform. Cast some of it in shadow, and you'll be onto a winner.

  • alexroyce
    • September 30, 2005 at 12:42 AM
    • #6

    Well this is all built off a real place. The guy who wants the map done wants it spot on (including lighting), so theres nothing i could really do. So far all the lights are in the same areas as the real place, but a few lightblocks here and there couldent hurt i guess.

  • Tequila
    • September 30, 2005 at 1:02 AM
    • #7

    Ah, well if you're working to specification then I can't argue.

    Any chance of seeing the real-life pics for comparison?

  • alexroyce
    • September 30, 2005 at 1:14 AM
    • #8

    Yup, here ya go:

    [Blocked Image: http://img255.imageshack.us/img255/9344/img93393rv.jpg]

    [Blocked Image: http://img255.imageshack.us/img255/5197/img94275fc.jpg]

    [Blocked Image: http://img255.imageshack.us/img255/71/img95337lq.jpg]

    The map has been stretched out so that its not as crunched up as players would have a really hard time navagating through the areas. Detail has also been toned down in places as the map already gets ~40 fps and occasionally drops as low as 20 fps which needs to be fixed somehow.

  • ginsengavenger
    • September 30, 2005 at 1:24 AM
    • #9
    Quote from alexroyce

    The map has been stretched out so that its not as crunched up as players would have a really hard time navagating through the areas. Detail has also been toned down in places as the map already gets ~40 fps and occasionally drops as low as 20 fps which needs to be fixed somehow.

    Hm. My first thought was that it's really wide open and kind of lacking in cover, even indoors. Granted most of Valve's maps feel really close quartered, but I think you may have taken it a bit too far in the other direction.

    And, well, real life was never intended for game engine performance, but it's hard to explain that to the laymen you're working for

  • alexroyce
    • September 30, 2005 at 1:31 AM
    • #10

    Yeah i know its not exactly the best CS:S map, but i map what they tell me to map (originally i had a map half-finished which was my own creation of a strip club but they dismissed it and told me to make this current map). It was either stretch the map out horizontally (which is what i did), or make it wider. It was easier to stretch it horizontally as it didnt interfere with as much geometry as making it wider would. After playtests the map plays pretty well, as theres many paths to take, but yes, theres little cover unless you purposely find somewhere to hide yourself from bullets.

  • mike-0
    • September 30, 2005 at 2:04 AM
    • #11

    the lighting sucks, and the ceiling on the bar could use a few more sides on those cylinder brushes. i think the outside is hot though. gj~~

  • alexroyce
    • September 30, 2005 at 2:09 AM
    • #12

    Wish you would elaborate on how lighting "sucks."

  • RA7
    • September 30, 2005 at 6:39 AM
    • #13

    I like it, but it's too empty at sum places.

  • Hipshot
    • September 30, 2005 at 10:48 AM
    • #14

    I like it, I like it bacause its a little more empty, we don't need every map filled with boxes/barrels/containers/harvestlumbs etc etc just because its possible.

  • Taylor Swift
    • September 30, 2005 at 10:54 AM
    • #15

    Nice town, i like the atmosphere keep going!

  • MJ
    • September 30, 2005 at 11:29 AM
    • #16

    make it look 'busy'

  • JAL
    • September 30, 2005 at 11:33 AM
    • #17

    that bar is looking hot

  • alexroyce
    • October 3, 2005 at 5:41 AM
    • #18
    Quote from Hipshot

    I like it, I like it bacause its a little more empty, we don't need every map filled with boxes/barrels/containers/harvestlumbs etc etc just because its possible.

    Indeed. You dont really think "this map feels empty" when playing it, as testers seem to think its got great atmosphere.

    Main reason its so empty is because FPS already takes a beating from the lighting and props.. I plan to try and replace those single bottles in the red-colored bar (not the tan one) with a model of a row of bottles so that i can keep FPS decent yet make it look like a real bar.

  • General Vivi
    • October 3, 2005 at 7:46 AM
    • #19

    nice to see you working on stuff alex. dont forget to stop by vivi's site and post . we all love to hear from you .

  • RD
    • October 3, 2005 at 9:45 AM
    • #20

    luv the outside, luv the bar, rest needs work

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