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CryEngine2 techdemo

  • skdr
  • September 19, 2005 at 10:25 AM
  • Kosmo
    • September 20, 2005 at 12:32 PM
    • #41

    Well the Inquirer tells us that DX10 will support shadermodels even over 4.0, also the DX10 should be faster, with many new goodies, like a completely new (?) Geometry Shader model.

    But what I'm really worried is this:

    "As of DirectX 10, to be introduced in Windows Vista, 3D features will be bound to version numbers of Direct3D. What this means is that all 3D vendors will support the same features, guaranteeing compatibility across the board. Although this may sound great, allowing for a more standardised games development environment, the reality is that Microsoft will soon be regulating the introduction of 3D features, leaving companies such as NVIDIA and ATI at the mercy of the software giant."

  • Algor
    • September 20, 2005 at 4:04 PM
    • #42
    Quote from MrH2o

    The fire looks so-so personnaly I'm a sucker for fire like in Call Of Duty games. The cloud looks cool and all but so did they in Call of Duty: UO too Lets just hope we get to use them, since most FPS is on the ground.

    Well don't confuse technology with art.

    CoD has some amazing particle textures, I bet if this Crytek demo was on par with those it would knock your socks off.

  • Kosmo
    • September 20, 2005 at 4:12 PM
    • #43

    The particle fire is way more dynamic than the old "flamethrower", they move more realistically and you can make it act like a real fire, something that is hard to do with the flame texture fire.

    IF that was what you mean, I don't remember the flame from CoD.

  • Bluestrike
    • September 20, 2005 at 5:11 PM
    • #44

    Sexy

    Crytek already impressed me with the Farcry release and it looks like it wasn't a lucky shot :)

    Think I'll make another SP map for the new game as well :P

  • PhilipK
    • September 20, 2005 at 9:02 PM
    • #45

    yey with dx10.. another 500$ on a new card?

    Or perhaps this is in a very distant future so

  • Marcos
    • September 20, 2005 at 9:25 PM
    • #46

    Looks really sexy, but not really mindblowing tho

    Morrowind had a day cycle and that was in 2002

  • GrayFox
    • September 20, 2005 at 10:16 PM
    • #47
    Quote from Marcos

    Looks really sexy, but not really mindblowing thoMorrowind had a day cycle and that was in 2002

    So had Zelda: Ocarina of Time and that was 1998

  • Kosmo
    • September 21, 2005 at 5:14 AM
    • #48
    Quote from PhilipK

    yey with dx10.. another 500$ on a new card? Or perhaps this is in a very distant future so

    Very distant future of next year.

  • von*ferret
    • September 21, 2005 at 5:42 AM
    • #49

    Its not just the day/night cycle, but how it interacts with the environment that they're showing off.

  • Schmung
    • September 21, 2005 at 1:23 PM
    • #50

    cnuts. Only just spent a huge wad on upgrading my PC and now they do this to me.

    Looks really sexy, hoping for an improved in other content though, less plasticy character models, better weapon models, that kind of thing.

  • Alf-Life
    • September 21, 2005 at 3:16 PM
    • #51

    Hey Friechamp, did you want your Shaggy CD back?

    [Blocked Image: http://images.amazon.com/images/P/B000059LZC.01.LZZZZZZZ.jpg]

  • Section_Ei8ht
    • September 21, 2005 at 6:11 PM
    • #52
    Quote

    But what I'm really worried is this: "As of DirectX 10, to be introduced in Windows Vista, 3D features will be bound to version numbers of Direct3D. What this means is that all 3D vendors will support the same features, guaranteeing compatibility across the board. Although this may sound great, allowing for a more standardised games development environment, the reality is that Microsoft will soon be regulating the introduction of 3D features, leaving companies such as NVIDIA and ATI at the mercy of the software giant."

    It gets worse. Rumor has it that DX10 is not backwards compatable because it will use an entirely different set of libraries. If you launch any game that is not DX10 in windows vista, vista will emmulate a DX9 enviornment (think of what mac OS10 does for

    Dont know about you guys, but I'm not all that anxious to jump onto the vista bandwagon if this is true. Worst comes to worst, I'll do a dual bootup with xp and vista until the hardware is fast enough so I dont even notice the difference in performance.

  • Hipshot
    • September 21, 2005 at 6:16 PM
    • #53
    Quote from Section_Ei8ht

    It gets worse. Rumor has it that DX10 is not backwards compatable because it will use an entirely different set of libraries. If you launch any game that is not DX10 in windows vista, vista will emmulate a DX9 enviornment (think of what mac OS10 does for

    Dont know about you guys, but I'm not all that anxious to jump onto the vista bandwagon if this is true. Worst comes to worst, I'll do a dual bootup with xp and vista until the hardware is fast enough so I dont even notice the difference in performance.

    There's more to it. MS might boot OpenGL support from Vista completely.

  • Kosmo
    • September 21, 2005 at 6:33 PM
    • #54
    Quote from Section_Ei8ht

    It gets worse. Rumor has it that DX10 is not backwards compatable because it will use an entirely different set of libraries. If you launch any game that is not DX10 in windows vista, vista will emmulate a DX9 enviornment (think of what mac OS10 does for

    Dont know about you guys, but I'm not all that anxious to jump onto the vista bandwagon if this is true. Worst comes to worst, I'll do a dual bootup with xp and vista until the hardware is fast enough so I dont even notice the difference in performance.

    Well, most part, that "rumor" has rendered toothless, DX10 HAS a different set of libraries to speed up the process, but there is no indication if DX9 and older will be software emulated (software emulated software? WTF!) but there are some support complications like the sader library 4.0 which is basically a rewrite of the whole thing, so it might not work 100% but the predict is that it will work like 98,99% or something like that.

    Hipshot:

    Yeah, that might be true, since MS can't confirm the support everything it developes on DX libraries on OGL, so they might have to remove the straight support for it, BUT since it is hard code, there is nothing you can't actually do, you can actually write your own API if you have the time, but I can't see why you would use OGL for windows application anyway, if you port for Linux you could just aswell port the libraries to OGL format and same for Mac OSX.

  • zpanzer
    • September 21, 2005 at 7:23 PM
    • #55

    holy sweet jesus on a frog, it looks amazing.

    Btw, friechamp, have u tried the engine yet?

  • Kosmo
    • September 21, 2005 at 9:00 PM
    • #56
    Quote from zpanzer

    Btw, friechamp, have u tried the engine yet?

    That amazing bastard has propably already swam in it's astounding juices and told us nothing about it's nourishing effects.

  • FrieChamp
    • September 22, 2005 at 8:06 AM
    • #57
    Quote from Kosmo

    That amazing bastard has propably already swam in it's astounding juices and told us nothing about it's nourishing effects.

    Yea it's great, I love it!

    Also, mapping with Cryengine 2 makes you smarter, prettier and smell better!

  • Kosmo
    • September 22, 2005 at 8:22 AM
    • #58
    Quote from FrieChamp

    That amazing bastard has propably already swam in it's astounding juices and told us nothing about it's nourishing effects.

    Yea it's great, I love it!

    Also, mapping with Cryengine 2 makes you smarter, prettier and smell better!

    I wondered why I have been more attracted to you lately and you seem smarter, but you must have smelled rotten before this, because you still don't smell nice.

  • Schmung
    • September 22, 2005 at 12:52 PM
    • #59

    Have you got a proper brush editor in there now then? Or do you still ahve to do all you interior stuff with max and manually add vis areas and so forth? That (along with my inferior system) really put me off mapping for the first one.

  • FrieChamp
    • September 22, 2005 at 4:46 PM
    • #60

    You don't "really" expect to get an answer from me do you?

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