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CryEngine2 techdemo

  • skdr
  • September 19, 2005 at 10:25 AM
  • skdr
    • September 19, 2005 at 10:25 AM
    • #1

    OMFG

    http://s2.putfile.com/videos/26010463625.avi

    edit: it seems that it's the next project Crytek is working on. Also it will be first game using DirectX 10 and the game will be released at the same time with Windows Vista.

  • Tarky
    • September 19, 2005 at 10:32 AM
    • #2

    That looks very uh illegally obtained..

    But it looks farkin awesome nonetheless

  • Mazy
    • September 19, 2005 at 10:52 AM
    • #3

    whoa, looks sweet

  • Kosmo
    • September 19, 2005 at 11:01 AM
    • #4

    And will Crytech will be the first one to release the next-next-generation game. They are sneaky devils, it was a huge debate on who will release the new hotness first, Valve with their HL2 or id and Doom3, but then somehow Farcry slipped under the radar and beat everyone to it, and did it farly well, even better than HL2 and Doom3 on most parts.

    But DAMN! That video was so fucking awesome, everything was looking so photorealistic and fluid, dynamics were awesome and I have to tell, that is the first and best example how future games will look like. And I actually tought that the row of heads was a real picture

  • jayrabbit
    • September 19, 2005 at 11:04 AM
    • #5

    wow!

    I envy Friechamp

  • patriot
    • September 19, 2005 at 11:26 AM
    • #6

    Wow thats facken awesome!

  • Kosmo
    • September 19, 2005 at 11:47 AM
    • #7
    Quote from Pericolos0

    dynamic reacting vegetation was the best thing ever I wonder why this hasnt been done before :s (AFAIK)

    I'm not sure about the nuts and bolts behind this, but I think it's propably because of the same reasons why you can't do dynamically interactive chains hanging from the roof on UT2k3/4, the collision detection and physics calculations eat loads of resources, but then again, it's Karma, that thing sucked ass.

    I'm not sure how well would Havok 2 do that, since it is running alot of HL2 items so I think it would be possible to use those elements to vegetation, and Doom3 has per polygon or was it even per pixel collision detection.

    What ever the reason, I'm looking forward to running through the vegetation and watching everything wobble as I go by

  • PhilipK
    • September 19, 2005 at 11:50 AM
    • #8

    It does indeed look very, very promissing.

  • FrieChamp
    • September 19, 2005 at 12:21 PM
    • #9

  • Alf-Life
    • September 19, 2005 at 12:23 PM
    • #10

  • Evert
    • September 19, 2005 at 12:34 PM
    • #11

    Damn hot.

  • insta
    • September 19, 2005 at 1:47 PM
    • #12

    Jesus, that looks good.

    Edit: The clouds are incredible. Can't wait for FarCry2

  • GrayFox
    • September 19, 2005 at 2:16 PM
    • #13

    I'd like to know the system requirements for that...

  • Hipshot
    • September 19, 2005 at 3:06 PM
    • #14

    Finaly volumetric clouds, I mailed valve about this before Source was released, Source were not supposed to have that.

  • Nazul
    • September 19, 2005 at 3:09 PM
    • #15

    to answer the question you hear @ end : Oh my god

  • Grinwhrl
    • September 19, 2005 at 3:34 PM
    • #16

    very very impressive.

  • Defrag
    • September 19, 2005 at 3:47 PM
    • #17

    Sweet. Loved the day/night cycle.

  • Mojo
    • September 19, 2005 at 4:12 PM
    • #18
    Quote from FrieChamp

    Quote from Alf-Life

    :megamon:

  • jayrabbit
    • September 19, 2005 at 4:31 PM
    • #19
    Quote from Hipshot

    Finaly volumetric clouds, I mailed valve about this before Source was released, Source were not supposed to have that.

    What's the difference between volumetric clouds and volumetric smoke? Both is made up of particles, right?

    I guess you could make that in source as well.

    Anyway it looks stunning

  • kleinluka
    • September 19, 2005 at 4:35 PM
    • #20

    looks damn nice. I looooove the dynamic shadows on the trees.

    F'cking A.

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