Sol is a defusal map set in a historic area in Cusco, Peru Team: @Kokopelli @SethTooQuick @Lefty
The goal was to create a really convincing space following CS design principles. Players will fight through winding streets and iconic landmarks, such as the great Cusco Cathedral.
Mood Board of overarching theme:
The map began with a list of key points of interest:
T Spawn - Arch Ts spawn in front of a large archway at the top of a sloped road, based on the Arco de Santa Ana.
CT Spawn - Plaza CTs spawn in a commercial area featuring the iconic stone arches of the Plaza de Armas.
A Site - Outdoor Market A small park between commercial buildings with various vendor stands.
B Site - Cathedral An epic, large scale cathedral based on the Cusco Cathedral.
Mid - Street A winding road extending from T to CT spawn, linking various parts of the map.
First Version of De_Sol is available on the workshop HERE <<<
Radar v1: