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Sol

  • Lefty
  • July 27, 2024 at 11:40 PM
  • Lefty
    • July 27, 2024 at 11:40 PM
    • #1

    Sol is a defusal map set in a historic area in Cusco, Peru Team: @Kokopelli @SethTooQuick @Lefty

    The goal was to create a really convincing space following CS design principles. Players will fight through winding streets and iconic landmarks, such as the great Cusco Cathedral.

    Mood Board of overarching theme:

    Spoiler


    The map began with a list of key points of interest:

    T Spawn - Arch Ts spawn in front of a large archway at the top of a sloped road, based on the Arco de Santa Ana.

    Spoiler

    CT Spawn - Plaza CTs spawn in a commercial area featuring the iconic stone arches of the Plaza de Armas.

    Spoiler

    A Site - Outdoor Market A small park between commercial buildings with various vendor stands.

    Spoiler

    B Site - Cathedral An epic, large scale cathedral based on the Cusco Cathedral.

    Spoiler

    Mid - Street A winding road extending from T to CT spawn, linking various parts of the map.

    Spoiler


    First Version of De_Sol is available on the workshop HERE <<<

    Radar v1:

    Images

    • sol6.webp
      • 61.23 kB
      • 2,560 × 1,440
  • MrTrane18
    • July 30, 2024 at 6:59 AM
    • #2

    Awesome!

    The castle and everything else looks so nice! I’ve recently played games consisting of capturing them, you know? The concept of the map design and idea as well, follows narrow streets leading that you control, at least the main ones, to some degree squared battle areas, right? I can see how the end result of this project will be wild! Best of luck in the judging process!

  • Andre Valera
    • August 4, 2024 at 12:54 PM
    • #3

    Big fan of this theme and that geo looks smooth! ❤️

  • Lefty
    • August 4, 2024 at 9:30 PM
    • #4

    Update before the end of stage 1. Soundscapes and lighting improvements have been added to Sol. The Cathedral received the most attention with now moody lighting and accent lights. Other areas and interiors got small detail changes and lighting as well. Best of luck to everyone!

  • Lefty
    • November 20, 2024 at 6:40 PM
    • #5

    Newest version of Sol now on the workshop: Link here <<

    Gameplay/Layout received minor tweaks and a player clipping pass throughout the map, ensuring a smoother experience. This version of Sol was made ready for the Mapcore Hub. Currently running now from the 15th - 29th, don't miss out!

    Tspawn, middle road and bombsite B cathedral have gone through it's first art pass. We're happy with the outcome of the playtests so far and the direction we are taking Sol. The cathedral is being worked on by @SethTooQuick Defiantly expect more to come!

    Concept Art for bombsite A; along with a mascot of sorts:

    Spoiler

    Screenshot time:

    Main Street

    Bombsite B / Cathedral

    Tspawn

    Restaurant

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