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Intercept

  • Ketal
  • July 26, 2024 at 1:33 PM
  • Ketal
    • July 26, 2024 at 1:33 PM
    • #1

    WORKSHOP LINK: https://steamcommunity.com/sharedfiles/fi…/?id=3280800220 So, here i am again, so gotta make it quick. Previos theme did not worked out that well, took a long break from that, now here we are, about a week until deadline, so the plan as follows, id take that you get to intercept a vehicle with loads of cash or just stop the construction of a certain things, cuz nobody wanted it there, anyway, the plan is simple, no more irl life for a week, get into a pure insanity, 1-2 days for a raw dirty blockout, then test, polish by area, and hopefully get 1 more test, to fix minor things and tweak/polish gameplay elements. Anyway, enough rant for me right now, here are some pics of what im planning to do

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    Notice how ugly everything looks right now, currently i dont care about it until that i can see clear vision on the map, in each area

  • Ketal
    • July 29, 2024 at 9:07 AM
    • #2

    T spawn progress

    Spoiler

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  • Ketal
    • July 30, 2024 at 8:47 AM
    • #3

    B site

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    Decided to do a risky move and build a more detailed areas before the full blockout, just makes it easier for me to work that way since its a bit hard for me to get the ideas out of head

  • Ketal
    • August 4, 2024 at 3:49 PM
    • #4

    Alright, one last stretch and its done, only few things like radar,clipping,skyboxes left

    Spoiler

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    Find it a little bit funny that... ive did most of the layout on last day without any doubts that i had before, and it changed quite a bit despite me not playtesting intial version

  • Ketal
    • August 4, 2024 at 8:41 PM
    • #5

    And the map is done, i think, here's workshop link, not approved yet

    https://steamcommunity.com/sharedfiles/fi…/?id=3280800220


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