1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. Counter-Strike 2 Big Adventure Contest

de_alleys

  • SNVX
  • July 20, 2024 at 9:19 AM
  • SNVX
    • July 20, 2024 at 9:19 AM
    • #1

    Map by SNVX set in a few alleyways and paths off a roadway, very Japanese inspired in terms of the thinness of the alleys, visual theme undecided, current version is first gray box.

    Map:

    https://steamcommunity.com/sharedfiles/fi…/?id=3292993318

    (May be awaiting approval if seeing this as it is posted)

  • Donskioni
    • July 21, 2024 at 2:52 PM
    • #2

    Hey you should post some screenshots! :)

  • SNVX
    • July 23, 2024 at 3:08 PM
    • #3

    Current state of the map after first day of gray boxing. (Haven't worked on it since original post).

    Overview:

    Mid has two direct connections to sites. The connection to B is short and leads into a raised section to drop in and stairs looking less directly at site. A longer connector leads into A from the opposite direction of the main entrances.

    A has two other T focused entrances, Short (The snakey path) and Long (The outer lane), features a thing wall and small object to play around, as well as long angles from CT's road and a garage/parking entrance.

    B has one non-mid T focused entrance, a banana similar to inferno, but designed for the T's to control, the CT's should hold on site and for people leaving banana due to timings. B is a little more open and has more CT entrances that can be used similar to Church/Construction on B site Inferno or Bank and Dumpster into A on Overpass, they are connected entrances both leading to the same underpass towards CT.

    The overpass into mid gives the CT's a longer way in, that gives them a protected wall to push behind T's or closer to their side of mid even if T's currently control it. It is not an ideal path to take for going to mid to hold at start of round. T's can use it to gain an angle to hold the B underpass for rotates without being exposed to the long angle towards A.

    The map feels like it is on the smaller side especially A Site, playtesting is not done but intended.

    A Site:

    Short (A Site):

    Long (A Site):

    B Site:

    Mid:

    CT: (Ct's spawn on the road in basically where the Overpass obscures, the road is blocked so they cannot go to the road looking down on B)

    View leaving T:


    Feedback well appreciated!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™