Heyo! [ Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=3275538574 ] Time to throw my hat in the ring with Timber, a bomb defusal map set in a bavarian town, with loads of timber-framed houses, surrounded by an old town wall. It's a theme that has had its grip on my for a long time now. It's due to be done with. Since I started fairly late and still needed to learn the ropes of S2, I'm just doing this on my own, potentially picking up one or two artists who'd be interested in working with me in case I make it to the 2nd stage.
- Underground route The idea was to have gameplay in the middle section of the map happen on two levels. One is a "north/south" fight, while the other one a "east/west" fight. This was realized by having a sewer section which players can quickly access by jumping into the well shaft. The undergroun section also allows for quick rotations, albeit dangerous due to the limited space.
- Elevation everywhere While elevation differences are not as high as on maps like Nuke, I wanted to have gunfights happen at slightly elevating ground, forcing the player to react, rather than prefire. I wanted to avoid flatness as much as possible.
- Landmarks/Subthemes Arguably one of the topics Timber still has a lot to improve on, but I wanted to make sure that players know where they are at all times, which proves difficult in a city map. I tried to eliviate this by having the middle of the map VERY town heavy with lots of houses, while the eastern side is covered by the city wall, and the western side shows more presence of foliage. The southern side of the map is facing a valley, while elevation goes up towards the northern side. A plethora of different towers and spires furthermore help finding one's bearings.
- Simplicity With this project I'm not trying to re-invent the wheel, but use concepts familiar to players, in order to enhance the ease of getting into a map and enjoy it. I'm aiming for a map that's quick to pick up, while giving players tools to use their own creativity and shine.
With that, I'm just going to leave you with a couple of screenshots:
Cheers