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de_scenario || WIP || v.0.194

  • adrian.php
  • July 4, 2024 at 8:13 PM
  • adrian.php
    • July 4, 2024 at 8:13 PM
    • #1

    Workshop link:

    https://steamcommunity.com/sharedfiles/fi…/?id=3238725981



    Welcome to de_scenario: A 5v5 Competitive Map

    Disclamer: This map has been brought to life with the incredible support and feedback from our whole community and discord. I thank everyone who supports me and helped me add the cool ideas that make the map special to me! Im happy to be part of, and contribute / share my ideas with the whole Mapping/Dev/3dArt community! Im open for feedback and will be working on the map slowly but surely to make it as best as it can be.

    Join me: DISCORD: https://discord.gg/P6ykRFwd STEAM GROUP: https://steamcommunity.com/groups/de_scenario

    Story:

    In the heart of a dark, crime-ridden downtown neighborhood, a battleground ensnared in a perpetual haze of cigar smoke. This gritty urban landscape, defined by abandoned warehouses, graffiti-covered walls is renowned for its intense tactical close-quarters combat. Now, it faces an unprecedented threat that could reshape the city's destiny.

    Bomb Site A: Radioactive Transport

    Tucked away in a narrow alley between towering skyscrapers, the Counter-Terrorists have established a base to protect a clandestine storage of radioactive materials. These dangerous experimental isotopes and military-grade radioactive boxes are kept here temporarily due to a covert transportation operation gone awry. A rogue terrorist organization, driven by anarchism and a fervent desire to destabilize, has uncovered the location of this cache. Their objective: to detonate a bomb, releasing lethal substances and causing widespread contamination. This catastrophic act aims to devastate the city physically, symbolically undermine governmental authority, divert resources, and weaken law enforcement, furthering the terrorists' agenda of societal chaos.

    Bomb Site B: Deal gone wrong

    In the outdoor area of this chaotic urban sprawl, a suspicious truck is parked within a critical weapon supply depot. This depot, surrounded by scattered crates, is a key distribution point for military-grade weapons and ammunition destined for law enforcement and security forces throughout the city. The terrorists aim to bomb this depot to not only disrupt the supply chain but also to prevent the distribution of weapons that could be used against them in future conflicts. By targeting this supply hub, the terrorists hope to weaken the city's defensive capabilities, creating a power vacuum that they can exploit.

    The Counter-Terrorists, acutely aware of the devastating consequences of such an attack, have been dispatched to thwart the terrorists' plans. The battle unfolds in the gritty, oppressive atmosphere of de_scenario, where every corner could spell danger and every decision could determine the fate of the city. Will the Counter-Terrorists succeed in their mission, or will the terrorists plunge the city into chaos? The fate of the city hangs in the balance.

    Special thanks to:

    Domex (First Playtester) Yakariy (Van Boost) John (Angle Advice) Devin (love) S-ELF (for pushing me to make the map how it is today + Story/Atmosphere setting) ayman (ich rufe dich an. schwöre) Kortdok (Regular Playtester) ari (Playtester) CHEDDA (Playtester) GIGA (Many good ideas) Viral (Very supportive and regular playtest Always!) Mapink (Playtesting and support!) Mapcore (Insane support for all mappers and for the future of cs2!) Asterix (Big inspirations, Motivations and love!)

    Own playtest count:

    3v3: 25 4v4: 12 5v5: 6

  • adrian.php
    • July 26, 2024 at 2:45 PM
    • #2

    v0.112 Major update!


    The content cannot be displayed because it is no longer available.

  • adrian.php
    • July 26, 2024 at 2:53 PM
    • #3

    Minimap Progression:

  • MrTrane18
    • July 31, 2024 at 5:05 PM
    • #4

    Hey, @adrian.php

    Spoiler The showcase video is of the map in 28.07.2024 state

    I float around your map, checked it out, and made a showcasehttps://youtu.be/rLVq_mP55Ikvideo for it. Hope it is useful in the future! It is an interesting map, that could be made in to an amazing urban 90/00's area. With some weird scrap yards, pawn shops, and basketball courts. No? Best of luck on the 4th of August! You know, till the end?

    Spoiler Stay safe and stay mapping! #MRTRN

  • adrian.php
    • August 1, 2024 at 3:30 AM
    • #5
    Quote from MrTrane18

    10 hours ago, MrTrane18 said: Hey, @adrian.php

    http://# Reveal hidden contents The showcase video is of the map in 28.07.2024 state

    I float around your map, checked it out, and made a showcasehttps://youtu.be/rLVq_mP55Ikvideo for it. Hope it is useful in the future! It is an interesting map, that could be made in to an amazing urban 90/00's area. With some weird scrap yards, pawn shops, and basketball courts. No? Best of luck on the 4th of August! You know, till the end?

    http://# Reveal hidden contents Stay safe and stay mapping! #MRTRN

    @MrTrane18 Hell yeah, thank you so much, and its because of this we mappers keep on struglin !

  • adrian.php
    • August 1, 2024 at 3:38 AM
    • #6

    new update v0.158 with many visual updates and almost proper clipping for faceit level playtesting ^^

    Shoutout to Asterix who had many of the Ideas ive implemented in this update!



  • adrian.php
    • August 4, 2024 at 12:49 AM
    • #7

    Updated to v0.181

    Lighting an A-Bomb balance! -made the lighting darker in many areas without trying to compromise visibility and to dark corners -added walls a window and a roof on A-Bomb Flank for better angles and balancing -extended the plantarea on A-Bomb -changed B-Bomb by making a new Entry where CTs have one more corner they can play around -also moved the bombsite B a bit back to have more room infront of the bomb site and less at the back -some clipping fixes

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